The Witch Hunter
Overview on Creating
Witch Hunter
Level | Proficiency Bonus | Features |
---|---|---|
3rd | +2 | Unsettling Strike, Professional Preparation |
7th | +3 | Prepared Mind |
10th | +4 | Trained against the Unknown |
15th | +5 | Leeching Strike |
18th | +6 | Magical Sink |
Guardians of the Arcanae and Supernatural
The training and determination for those who seek to curb the expansion of the arcane arts and their influence in the world ultimately makes people whose relation to magic is a wary and distant one.
Monarchs around the world balance the influence and power their court magicians have through the subtle reminder of these individuals whose martial training and studies have lent them a unique and antithetical perspective to weave that permeates magic across the world.
When litches go into hiding from those they have wronged to achieve their immortality it is a country that seeks out professionals who will permanently deal with the situation.
Across all planes touched by magic the might of the arcane drifts uncontrolled save for those who Drift against it.
Unsettling Strike
you know how and where to strike to unsettle the concentrations of magic of a spell. Whenever you hit a creature that is concentrating on a spell you raise their concentration dc by your proficiency modifier.
Professional Preparation
you gain proficiency in religion and arcana. If already proficient in one of these or both choose one to add double your proficiency bonus to.
Prepared Mind
illusions and magical effects have a hard time settling on your mind. You have advantage on investigation and insight checks against illusions and charmed creatures
Trained Against the Unknown
Training is relentless to ensure you have the best opportunity to avoid or survive the effects set against you. You have advantage on saving throws against saving throws caused by spells.
Leeching Strike
The minions of your enemies struggle to maintain their form while under your assault. When attacking a creature controlled or summoned by a spell, on a successful hit they have disadvantage on attacks and saving throws until the start of your turn. This ability can be used a number of times equal to twice your proficiency mod per short rest.
Magical Sink
Through effort and study you have made it so magic is unstable and unreliable around you. Whenever a spell is cast within 60 ft of you , as a reaction you can force the caster to have to spend a higher level slot than the one being actively used to cast the spell . This spell slot has to be at least 1 level higher than the one currently being used or the caster can make a spell casting ability check against their own spell save dc . If they fail this check their spell slot is consumed but no spell is cast. You can use this ability a number of times equal to your proficiency modifier per short rest.