Atania SoulPeddler

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Atania SoulPaddler


Atania SoulPaddler

Medium fey, Neutral Evil


  • Armor Class 20 (natural armor)
  • Hit Points 187 (5d8)
  • Speed 35 ft.

STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 13 (+1) 16 (+3) 18 (+4) 22 (+6)

  • Saving Throws Dex +7, Cha +10
  • Skills Acrobatics +7, Arcana +11, Deception +14, Persuasion +10
  • Senses darkvision 120 ft., passive Perception 14
  • Languages Abyssal, Common, Infernal, Primordial
  • Challenge 12 (8,400 XP)

Innate Spellcasting. Atania's innate spellcasting ability is Charisma (spell save DC 18, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: Charm Person, Magic Missile
2/day each: Plane Shift(self only), Ray of Enfeeblement, Inflict Wounds
1/day each: Conjure Fey

Magic Resistance. Atania has advantage on saving throws against spells and other magical effects.

Necrotic Skull. Atania carries a very rare magic item that she must craft for herself. If the object is lost, Atania will go to great lengths to retrieve it, as creating a new tool takes time and effort.
    The skull always either floats beside Anatia or in coombat it hovers above her palm emitting a purple necroic barrier around itself.
    Necrotic Skull: This ancient skull functions as Anatia's spellcasting focus. It is also able to create it's own magical effects by using and reshaping Anatia's innate magic.

    If Anatia kills another humanoid creature by one of her innate spells or using the skull, the creature's soul becomes trapped inside the skull. The skull can hold up to 10 souls.
    Anatia may expend a soul once a turn to either regain 1d8 health or add 1d8 necrotic damage to one of her damaging abilities this turn.

Actions

Claw Attack. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Spirit Rush. As a bonus action Atania dashes to a location within 40 feet without provoking opportunity attacks. Additionally Atania fires a Necrotic Energy Bolt at a target creature within 40 feet of the starting location.

Necrotic Energy Bolt. Atania fires a bolt of energy using her Skull's focuisng capabilties.
    Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 10 (1d8 + 6) necrotic damage.

Orb of Deception. Atania forms a large ball of necrotic energy using her skull and sends it flying through the air in a 30 feet long and 5 feet wide line out from her in a direction she chooses. Each creature in the line must make a DC 18 Dexterity saving throw. A creature takes 4d6 necrotic damage on a failed save or half as much on a succesful one.
    The ball then after Atania ends her turn returns to her in a straight line. A creature in the ball's path must make a DC 18 Dexterity saving throw or take 4d6 necrotic damage or half as much on a success.
    Each time Atania uses Orb of Deception roll a d6. on a 6 Atania regains hit points equal to half the damage dealt rounded down.

Seductive Figure. Atania attempts to charm a creature she can see. Target creature must make a DC 18 Wisdom saving throw or be charmed by Atania. A creature charmed this way believes Atania to be it's lover and is intensely attracted to her. Target creature must spend it's turn trying to walk closer to Anatia while also protecting her by any means. A creature may repeat this saving throw at the end of it's turn. Anatia may only have 1 target charmed by this ability.

Legendary Actions

Atania can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Atania regains spent legendary actions at the start of its turn.

Spirit Rush. Atania uses Spirit rush

Fox-Fire. Atania uses Necrotic Energy Bolt 3 times but each dealing half damage rounded down, then moves up 20ft. This movement provokes opportunity attacks.

Seductive Figure (Costs 2 actions). Atania uses Seductive Figure.

The Coven

The coven is an ancient group of hags known for their influence in the Feywild. The group consists of 9 members. Each are legendary creatures. Many tales have been written about them.

Although the 9 members are always mentioned as one they rarely ever interact with one-another. The Coven comes together once every millenium. On this occasion they set a goal and achieve it. This goal can be anything. The only criteria is that it must be a huge unmissable visible effect. If they want to take down a Demon Lord it must die with an enormous flash visible from around the world.

History

The Coven has existed for as long as any living creature can remember. It is an ancient group shrouded in mystery. The reason why The Coven was created is a tale very few know. When the world was just a few thousand years old the 9 hags were just 9 sisters. A world changing event happened back then. Cegilune the god of hags was dying. Cegilune tried to take over the material plane by manipulating all of the hags in the world to create a coven and perform a ritual that is capable of harming even a god. The other gods however foresaw this and unified against Cegilune.

Ceguline, cast a spell just before her death and split her soul in 9, transmitting each to the first creature it found, so she may never truly die.
The 9 sisters were out playing in the field when 9 dark lightning bolt struck every one of them. The villagers immediately ran to help the kids but there was nothing that could be done. The 9 little girls are no more. Their identity has changed forever. Because of the strong magical effect the village became one with the Feywild in just a few hours after the lightnings.

Keeping in touch

A few hundred years had to pass before the newborn hags learned their powers and their purpose. Which is to not allow humans to forget about hags and witches. The village now part of the Feywild became dark and gloomy. The plants grew black spikes. A part of the Feywild became forever tainted by the hags. The nine have come to the conclusion of splitting up being their best way to approach things. However every once in a while they should perform a ground shaking ritual.

Thanks

For

Reading!

Hi everyone! So I've come up with the idea to implement Ahri, Zyra, Morg and basically every champ who has a Coven skin in league into D&D with lore.
This is the first piece, Ahri AKA Atania SoulPeddler. I tried to give her the in-game powers as well as flavouring it so it fits more with this hag/witch theme.

Cover Art: u/TebTebArt

Some Credits

Front Cover: Huyy Nguyen
Art on 2nd page: Actually i don't know :( , if anyone knows let me know :D
Back Cover: u/TebTebArt
ITSA ME: @crimsondungeonmaster

 

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