Sorcerous Origin: Infernal Bloodline

by spookybo0gie

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Fiendish Magic

1st level Fiendish Bloodline Feature

You learn additional spells when you reach certain levels in this class, as shown on the Infernal Spells table.
Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level.
The new spell must be a conjuration or evocation spell from the sorcerer, warlock, or wizard spell list.

Sorcerer Level Spells
1st Absorb Elements, Burning Hands
3rd Scorching Ray, Darkness
5th Bestow Curse, Fireball
7th Fire Shield, Summon Greater Demon
9th Dominate Person, Infernal Calling

Fiend's Sight

1st level Fiendish Bloodline Feature

You gain darkvision out to a range of 60 feet.
If you already have darkvision from your race, it's range increases by 30 feet.

Fiendish Sorcery

6th level Fiendish Bloodline Feature

When you cast any spell of 1st level or higher from your Fiendish Magic feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level.

If you cast the spell using sorcery points, if you roll damage you can reroll a number of the damage dice up to your Charisma modifier (minimum of one).
You must use the new rolls.

Devilish Demeanor

6th level Fiendish Bloodline Feature

You gain resistance to fire damage, if you already have this resistance you instead gain resistance to cold damage.
Additionally you have advantage on saving throws against being poisoned.

The Devil You Know

14th level Fiendish Bloodline Feature

You know the Summon Fiend spell.
It doesn't count against the number of sorcerer spells you know, and you can cast it without a material component.
Whenever you start casting the spell, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting.

Fiendish Transformation

18th level Fiendish Bloodline Feature

As an action, you channel infernal energy into your body, surrounding yourself with necrotic flames. Your transformation lasts for 1 minute or until you end it as a bonus action.
During this time, you have a flying speed equal to your walking speed, you shed bright light in a 15-foot radius and dim light for another 15 feet.
At the end of each of your turns, each creature of your choosing within 30 feet of you takes necrotic damage equal to half of your sorcerer level (rounded up).
In addition, once per turn when you hit with a weapon or spell attack you deal extra necrotic damage equal to your level.
You can use this feature a number of times equal to your proficiency bonus, & regain all expended uses after a long rest.

 

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