Badger
Tiny Beast, Chaotic Neutral
- Armor Class 14
- Hit Points 15 (3d4 + 6)
- Speed 35ft., burrow 10ft., climb 15ft.
STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 5 (-3)
- Saving Throws Dex +4, Con +4
- Skills Acrobatics +4, Intimidation +4, Perception +3
- Damage Resistances bludgeoning, piercing, and slashing, poison,
- Condition Immunities charmed, frightened, poisoned,
- Senses darkvision 30ft., passive perception 14
- Languages Druidic
- Challenge 1 (100 XP)
Keen Smell. The Badger has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The Badger makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 8 (2d4 + 3) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 6 (1d6 +3)
Giant Badger
Medium Beast, Chaotic Neutral
- Armor Class 16
- Hit Points 30 (6d4 + 18)
- Speed 45ft., burrow 20ft., climb 25ft.
STR DEX CON INT WIS CHA 14 (+2) 16 (+3) 16 (+3) 10 (0) 14 (+2) 5 (-3)
- Saving Throws Dex +6, Con +6
- Skills Acrobatics +6, Intimidation +6, Perception +5
- Damage Resistances cold, bludgeoning, piercing, and slashing, fire, lightning
- Damage Immunities bludgeoning, piecing and slashing from nonmagical attacks, poison
- Condition Immunities charmed, frightened, poisoned,
- Senses darkvision 60ft., passive perception 18, tremorsense 120ft.
- Languages Druidic
- Challenge 2 (450 XP)
Keen Smell. The Badger has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The Badger makes four attacks: three with its claws and one with its bite.
Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 12 (2d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 10 (1d12 +4)



