Reborn Reworked
The reborn is a very strong race with a lot going for it and in becoming official content lost the point for its existence. If the document references health or other abilities if they are not able to be a whole number for the trait round up when not told otherwise
Reborn
The Reborn are people who have like their name suggests are people who have been reborn, the reborn are often scorned from communities due to the fact that they are seen as unnatural and people who venerate gods of death may go as far as attempting to kill them or do everything in their power to make the Reborn's life hell.
A Deathless Crowd
Reborn aren't born naturally but made through dark dealings, powerful wills to stay alive, and horrid necromantic experiments. Though not a common race the reborn are often found together as they in most places must create a community of their own, shunned by others.
Grave Determination
Reborn suffered from a discontinuity in their life that prevented them from dying and even in reborn who haven't forgotten who they where they still know something isn't as it used to be, and from this most reborn take two paths: some reborn take a stand and begin adventuring to learn more about themselves and their world or they degrade and wilt away until eventually the magic that gives them life is gone or they lay into a deathless trance forever. Reborn's life is directly linked with their will and determination meaning that the less willful a reborn is the more likely it is to lapse back to a dormant state or die.
Lively Undead
Reborn are often social and in more of well-learned positions among the living which might seem contridictory to their undead nature though reborn tend to want to enjoy their unlife as they've already seen what awaits them or feel as though they have wasted their life/not realized the importance of time.
Reborn Names
While reborn already have had names in life they very rarely keep them with souless reborn seeing themselves as a different person or a silent observer to another person if they remember their past, full reborn often see themselves having had changed enough to where they take pseudonyms to suit themselves better in undeath.
Names Xhiscox, Trucrax, Phas'zox, Strogriz, Nhes'zaar, Byz'dhad, Khourrinag, Imkaca, Darzaiqoq, Xeskaghez, Nhisir, Tzezho, Thootrek, Thagruag, Korzor, Nhauxheg, Zaugdaighas, Nab'ghacon, Irrolar, Momzoriz
Reborn Traits
Your reborn character has these traits in common with other reborn:
Ability Score Increase. Your Constitution goes up by 2 and your Intelligence by 1 but you can change the ability scores you increase.
Age. Reborn transcend mortality and don't age.
Alignment. Reborn tend towards lawfulness and true neutrality often trying to be more of silent historians and philosophers though some trend to evil such as necromancers who wished for immortality.
Creature Type. Your creature type is undead no matter what it was before.
Size. Reborn's hight and weight tend to be vary to the reborn due to the fact that they all used to be a seperate race. Your size is small or medium (your choice).
Speed. Reborn tend to be faster than regular due to not need to rest or breath. Your base walking speed is 30.
Ancestral Legacy. You gain proficiency in two skills of your choice.
Undead Nature. You no longer need to eat, drink, breath, or sleep and are immune to effects related to sleeping or dreaming such as the Sleep spell or a Night Hag's Nightmare Haunting.
Hollow Death Instead of sleeping you need spend time replenishing your inner magic and will in a process some reborn call "Hollow Deaths". You need to perform Hollow Deaths for 4 hours in place of sleep, while in a Hollow Death you appear dead by all non-magical outside sources though are still semi-conscious and notice loud sounds and obvious shifts in enviorment such as a door slamming shut and can wake up with a free action.
Knowledge from a Past Life. You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Gift of Both Worlds The reborn have a unique place in undeath in that they are able to be saturated by positive energy and are able to convert positive energy into the negative energy they exist on and thusly can be healed by the Lay on Hands of a Paladin and common healing spells: (Mass) Cure Wounds, (Mass) Healing Word, and Spare the Dying.