Bard Buffs v1

by TheTranMan

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Bard Buffs:


Here are the following changes and buffs to the Bard Class as listed from the PHB, including confirmed Variant Traits from TCoE.

Flash of Inspiration

1st-Level Bard feature (Homebrew)


When a friendly creature that you can see within 60 feet of you misses with an Attack Roll, fails an Ability Check or Saving Throw, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the creature's roll, potentially turning failure into a success. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack, check, or save fails. You cannot use Instant Inspiration on creatures if they already have a Bardic Inspiration die.

You can this feature a number of times equal to your Proficiency modifier (min 2). You regain any expended uses when you finish a Long Rest.

Magical Inspiration

2nd-Level Bard feature (TCoE)


If a creature has Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the it points regained or the damage dealt. The Bardic Inspiration die is then lost.

Bardic Versatility

4th-Level Bard feature (TCoE)

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, representing a change in the focus as you use your skills and magic:

  • Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.
  • Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.

Inspiring Album

2nd-Level Bard feature, (REPLACES SONG OF REST)

At 2nd level, you can use the power of music to fill your allies with wondrous effects during a Short Rest. You gain one Song option of your choice, and you gain another at 5th, 9th, 13th, and 15th level.

You can only use one Song during a Short Rest. A creature only benefits from a Song until they take another Short or Long rest.

Song of Focus

Your song inspires accuracy and concentration. Choose up to twice your Charisma modifier in friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you.

When an imbued creature makes an attack, you can use your reaction to invoke the song. The creature gains a bonus to their attack equal to your Charisma modifier.

Alternatively, when an imbued creature makes a Concentration check, you can use your reaction to invoke the song. The creature gains a bonus to their save equal to your Charisma modifier.

Once the song is invoked on a creature, it can't benefit from the song again until you invoke the Song during a Short Rest again.

Song of Mana

Your song caters to spellcasters and those who practice the mystic arts. A well of magic from within you restores magic to those who can hear your performance. Choose up to your Proficiency Bonus in friendly creatures (which can include yourself) within 30 feet of you who can see or hear your performance regains one expended spell slot, the level of which can be no higher than half your proficiency (rounded up).

The number of times you can use this Song is based on the level you've reached in this class: 2nd level, (once); 9th level (twice), and 15th level (thrice). You regain all expended uses when you finish a long rest.

Song of Motivation

You address your allies to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to twice your Charisma modifier in friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you.

Each creature can gain temporary hit points equal to your level + your Charisma modifier, and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this Song, it no longer gains its benefits.

Song of Momentum

Your song is fast-paced and full of energy, causing it to force adrenaline into your allies. You or any friendly creatures who can hear your performance, have their walking speed increased by 5 feet, until they take a Short or a Long Rest.

The extra movement increases when you reach certain levels in this class: to +10 at 9th level, to +15 at 13th level, and to +20 at 17th level.

Song of Protection

Your song imbues the power of protection and preservation. Choose up to twice your Charisma modifier in friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you.

When a protected creature is hit by an attack, of which you can see the creature and the attacker, you can expend one Bardic Inspiration as a reaction, provided the protected reature can hear you and is within 60 feet. Roll the Bardic Inspiration die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target reduces the amount of damage they take equal to the number rolled from the Bardic Inspiration.

Song of Rest

Your song is a series of soothing melodies and revitalizing words. If you or any friendly creatures who can hear your performance spend Hit Dice (at least one or more) to regain hit points at the end of a Short Rest, each of those creatures regains an extra 1d6 hit points per Hit Dice spent.

At 10th level, a creature can expend a Hit Dice to remove a level of Exhaustion when they finish a Short Rest with Song of Rest.

The extra hit points you gain increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Song of Terror

Your song imbues your allies with furious might and an unwavering menace. Choose up to your Charisma modifier in friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you.

When an imbued creature hits with an Attack, they can choose to expend the magic of the song. The target takes extra Psychic Damage equal to your Bardic Inspiration die. It must also make a Wisdom Saving Throw against your Spell save DC or become Frightened of the imbued creature until the end of its next turn.

A creature who uses Song of War can't use it again until the Bard completes another Song of War (obviously), or until they gain Bardic Inspiration, which they can use on Song of War.

Song of Warning

Your song is a cautious tale of fright and danger, bringing wariness to bellow in your allies. You or any friendly creatures who can hear your performance, are unable to be surprised as long as they are conscious, and have advantage on the first Dexterity saving throw they make during the first round of combat. A creature benefits from Song of Warning until they take a Short or Long Rest.

Countercharm

6th-Level Bard feature


At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. Whenever you or a creature you can see within 60 feet of you makes a saving throw against being charmed or frightened, you can use your reaction to give that creature advantage on the save.

If the creature does succeed on the saving throw, as part of the same reaction, you can expend one Bardic Inspiration die to force a different creature you can see within 60 feet of you to make a Wisdom saving throw against your spell save DC, which DC increases by an amount you roll with the result of the Bardic Inspiration die.

If the save fails, the target is charmed or frightened by you (the failed result of the original effect) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

Superior Inspiration

20th-Level Bard feature


Something something, grants bardic inspirations to up to Cha mod in creatures within 60 feet of you as a bonus action whenver you use bardic inspiration. It's a 20th level feature man.

Additional Bard Spells

1st-Level Bard feature


The spells in the following list expand the bard spell list in the Player's Handbook. The list is organized by spell level, not character level. If a spell can be cast as a ritual, the ritual tag appears after the spell's name. Each spell in the Player's Handbook, unless it has an abbreviation:

Cantrips

  • Card Trick
  • Thunderclap
1st Level

  • Color Spray
  • Command
  • Distort Value
  • Earth Tremor
2nd Level

  • Aid
  • Enlarge/Reduce
  • Gift of Gab
  • Mirror Image
  • Nathair's Mischief
  • Pyrotechnics
  • Skywrite
  • Warding Wind
3rd Level

  • Catnap
  • Enemies Abound
  • Fast Friends
  • Intellect Fortress
  • Mass Healing Word
  • Motivational Speech
  • Slow
4th Level

  • Charm Monster
  • Raulothim's Psychic Lance
  • Phantasmal Killer
5th Level

  • Rary's Telepathic Bond (ritual)
  • Skill Empowerment
  • Synaptic Static
6th Level

  • Heroes' Feast
7th Level

  • Dream of the Blue Veil
  • Prismatic Spray
8th Level

  • Antipathy/Sympathy
9th Level

  • Mass Polymorph
  • Prismatic Wall
  • Psychic Scream

Bard

Bard.

Created by /u/tranborg.

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