The Wyrmlord Warlock Patron

by Galastan

Search GM Binder Visit User Profile

Otherworldly Patron

At 1st level, a warlock gains the Otherworldly Patron feature, which offers you the choice of a subclass. The Wyrmlord is available to you when making that choice.

The Wyrmlord

You have entered a pact with a dragon whose power extends beyond that of even the most ancient of their kind — the wyrmlord. Wyrmlords are dragons that, either through age or sheer power, have the capacity to grant boons to mortals that they believe will be useful to them. Is this wyrmlord patron a benevolent figure, who wants to use your skills and mobility to spread order throughout the realms? Or are they a malevolent figure, who seeks to sew only chaos and destruction at your hand?

Those who forge pacts with wyrmlords come from myriad backgrounds. There are powerful dragon cults who follow the will of their wyrmlord master, whether for good or ill, as well as adventurers — or regular people — who stumble upon the lair of a reclusive wyrmlord by happenstance. Whatever the reason for your pact or by what means it was drawn, your wyrmlord master's will and power flows through you.

Entities that can be considered wyrmlord patrons are typically draconic gods or their servants, greatwyrms, or powerful draconic mages.

Expanded Spell List

The Wyrmlord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you, along with the spells associated in the table with your patron's elemental affinity.

Wyrmlord Expanded Spells (Common Types)
Spell Level Wyrmlord Spells Acid Spells Cold Spells Fire Spells Lightning Spells Poison Spells
1st command Tasha's caustic brew frost fingers burning hands shower of sparks ray of sickness
2nd dragon's breath Melf's acid arrow Rime's binding ice scorching ray forked lightning blindness/deafness
3rd wind wall acidic corrosion sleet storm Ashardalon's stride lightning bolt stinking cloud
4th Leomund's secret chest vitriolic sphere ice storm wall of fire storm sphere grasping vine
5th summon draconic spirit acid storm cone of cold immolation control winds cloudkill
7th draconic transformation
Wyrmlord Expanded Spells (Uncommon Types)
Spell Level Wyrmlord Spells Force Spells Necrotic Spells Psychic Spells Radiant Spells Thunder Spells
1st command magic missile inflict wounds dissonant whispers guiding bolt thunderwave
2nd dragon's breath vortex warp wither and bloom Nathair's mischief moonbeam knock
3rd wind wall pulse wave life transference motivational speech daylight blink
4th Leomund's secret chest gravity sinkhole Mordenkainen's faithful hound phantasmal killer aura of life thunderous pulse
5th summon draconic spirit Bigby's hand destructive wave modify memory dawn destructive wave
7th draconic transformation

Emissary of the Wyrmlord

Starting at 1st level, you gain the ability to speak, read, and write Draconic. Additionally, choose the type of dragon you made a pact with in the Wyrmlord Patron Table below, and their associated damage type.

Additionally, spells you learn from the Wyrmlord's Expanded Spell List that do not deal your chosen damage type, offer you a choice of damage types, or deal multiple damage types, (excluding bludgeoning, piercing, or slashing damage), instead only deal the damage type associated with your patron, even if the spell is normally incapable of doing so. Spells you learn from the standard warlock spell list or from another source are not affected by this feature.

Wyrmlord Patron
DAMAGE TYPE SUGGESTED OPTIONS
Acid Black Dragon, Copper Dragon, Dracohydra
Cold Dracohydra, Ghost Dragon, Sea Serpent, Silver Dragon, White Dragon
Fire Brass Dragon, Dracohydra, Dragon Turtle, Gold Dragon, Iron Dragon, Red Dragon, Yellow Dragon
Lightning Blue Dragon, Brass Dragon, Dracohydra
Poison Dracohydra, Green Dragon
Force Amethyst Dragon, Eyedrake
Necrotic Fell Dragon, Shadow Dragon, Topaz Dragon
Psychic Elder Brain Dragon, Deep Dragon, Emerald Dragon, Moonstone Dragon
Radiant Crystal Dragon, Divine Dragon, Hollow Dragon, Moonstone Dragon
Thunder Platinum Dragon, Sapphire Dragon

Frightful Presence

Starting at 1st level, your patron grants you the ability to summon an illusory duplicate of itself when you attack, invoking fear within the creatures you wound. Once during each of your turns, when you deal damage with an attack or a spell, you can force a number of creatures of your choice up to your Charisma modifier who took the damage and are within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. If a creature fails the saving throw, that creature is frightened of you until the end of your next turn. If you can attack multiple times in a turn with a weapon, any number of creatures of your choice that you deal damage to must make the saving throw, provided the number of creatures you damage doesn't exceed your Charisma modifier.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Elemental Awakening

Starting at 6th level, your affinity for your patron's innate element grows. When you deal damage with the eldritch blast cantrip or a pact weapon, you can choose to deal damage of the damage type associated with your patron instead of the spell or weapon's usual damage type.

Additionally, when you roll a 1 on a damage die of the damage type associated with your patron, you can reroll it. You must keep the result of this new roll, even if the new roll is a 1.

Draconic Resilience

Starting at 10th level, you don a spectral cloak of dragon scales. You gain resistance to the damage type associated with your patron. Additionally, whenever you finish a short or long rest, you gain a number of temporary hit points equal to your warlock level + your Charisma modifier. While you have the temporary hit points granted by this feature, you have immunity to the damage type associated with your patron instead of resistance.

Lair Projection

Starting at 14th level, you can call upon your patron's power as an action, temporarily suffusing the area around you with a portion of the magical energy of your patron's lair. The projection encompasses a 60-foot sphere centered on you, and spreads around corners. The lair projection remains in its position for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

When you summon the lair projection, a controlled burst of elemental energy springs forth from the center of the lair projection towards a number of creatures up to your Charisma modifier (minimum of 1) that you choose within the lair projection. Those creatures must succeed on a Dexterity saving throw against your warlock spell save DC or take 8d6 of the damage type associated with your patron, or half as much damage on a success.

While the lair projection is active and you are within the lair projection's area, you know the precise location of any creature within its range, and the exact value of any treasure within its range. Additionally, if you are within the lair projection, you can produce one of the following effects as a bonus action on each of your turns, each affecting one creature within the lair projection. You can't use the same effect two rounds in a row:

  • An effect associated with your patron lashes out at a creature, and attempts to pull or push them. The creature must succeed on a Strength saving throw against your warlock spell save DC or be moved up to 15 feet in a horizontal direction of your choice.
  • An effect associated with your patron attempts to harry a creature's balance. The creature must succeed on a Dexterity saving throw against your warlock spell save DC or be knocked prone.
  • A localized cloud containing an effect associated with your patron interferes with a creature's senses. The creature must succeed on a Constitution saving throw against your warlock spell save DC or become blinded until the end of your next turn.

Once you use this feature, you can't use it again until you finish a long rest.

Spells

Spells
Level Spell School Conc. Ritual Class
5 acid storm Conjuration Yes No Druid, Sorcerer, Wizard
3 acidic corrosion Conjuration No No Sorcerer, Wizard
2 forked lightning Evocation No No Sorcerer, Wizard
1 shower of sparks Evocation No No Sorcerer, Wizard
4 thunderous pulse Evocation No No Bard, Sorcerer, Wizard

Acid Storm

5th-level conjuration

Casting Time: 1 action

Range: 300 feet

Components: V, S

Duration: Concentration, up to 1 minute

Acid rain begins falling within a 40-foot-radius, 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Dexterity saving throw or take 8d4 acid damage and become covered in acid, or half as much damage while not becoming covered in acid on a success. A creature covered in the acid takes 2d4 acid damage at start of each of its turns. The acid remains for the duration, or until a creature uses its action to scrape or wash the acid off itself or another creature.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 3rd.

Acidic Corrosion

3rd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Instantaneous

You conjure a globule of highly corrosive acid, which you hurl at a target within range. The target must make a Dexterity saving throw. On a failure, the target takes 8d4 acid damage and becomes covered in acid, or half as much damage while not becoming covered in acid on a success.

A creature covered in the acid takes 2d4 acid damage at start of each of its turns. The acid remains for 1 minute, or until a creature uses its action to scrape or wash the acid off itself or another creature.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 3rd.

Forked Lightning

2nd-level evocation

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

Three arcs of lightning run down your forearm, which you can hurl at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each arc. On a hit, the target takes 1d12 lightning damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional arc for each slot level above 2nd.

Shower of Sparks

1st-level evocation

Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous

A wide shower of sparks erupts from your outstretched fingers. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Thunderous Pulse

4th-level evocation

Casting Time: 1 action

Range: Self (30-foot cone)

Components: V, S

Duration: Instantaneous

You create a shockwave of thunderous force in a 30-foot cone. Each creature in that cone must make a Constitution saving throw. A creature takes 5d8 thunder damage on a failed save, or half as much damage on a successful one. Every creature that fails the save is pushed 20 feet away from you. In addition, unsecured objects that are completely within the cone are likewise pushed the same distance.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 and the distance pushed increases by 5 feet for each slot level above 4th.

I hope you'll

enjoy this

subclass!

All DungeonVoice homebrew subclasses are free-to-use forever. My homebrew D&D creations come from my passion for the game, the system, and the collaborative storytelling 5th Edition D&D offers. If you've enjoyed this subclass, and you're interested in seeing what else I've come up with, I hope you will continue to support my efforts by subscribing to my YouTube channel.

Socials:

YouTube: DungeonVoice

Twitter: @JordanKalinaVA

Special Thanks:

D&DBehindtheScreen on Reddit and Discord

Viewers like you!

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.