Gorgons

by CanceRevolution

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Gorgons

From the dark recesses of ancient myths to the echoing stories told by trembling travelers, Gorgons have long been recognized as one of the most dreaded creatures in the vast tapestry of monstrous beings. At the heart of their terrifying reputation is an ability unlike any other: a curse so potent that a mere gaze can transform the living into lifeless stone. It is said that their very existence is a nexus of nature's wrath and arcane misfortune, granting them this unique and horrifying power.

As with many entities, Gorgons aren't bound to a singular form. Their manifestations range from the serpentine-haired Medusa, whose visage was so dire that even her reflection could petrify; to the Basilisk, a reptilian terror whose eyes hold the dread promise of stony imprisonment; and the Cockatrice, a twisted blend of bird and lizard, that petrifies its victims with their deadly poison.

Tier 1


Young Cockatrice

Small, Draconic/ Monstrosity

Tier 1, Challenge Point 4, XP: 4

Attributes

AC 13 AP 0
HP 21 Posture 17
  • Passive Insight/ Perception 10
  • Language None

Movement

Base/Fly 35 Climb/Swim 5 Dash 10

Stats + Skills

STR -3 DEX +5 INT -3 WIS +0 CHA -3
  • LU +1: Luck Points: 1; Critical Fail: 1

Actions (1)

  • Bite Hit +5, Dmg 1d4 thrust

  • Petrifying Poison: On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn) and Cursed.

  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.

  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.


Cockatrice

Medium, Draconic/ Monstrosity

Tier 1, Challenge Point 8, XP: 8

Attributes

AC 16 AP 0
HP 47 Posture 30
  • Passive Insight/ Perception 12
  • Language None

Movement

Base/Fly 35 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +6 INT -3 WIS +2 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Actions (1)

  • Bite Hit +6, Dmg 1d8 thrust

  • Petrifying Poison: On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d4, 1 turn) and Cursed.

  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.

  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Reaction

  • Sick Look When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.

Tier 2



Old Cockatrice

Large, Draconic/ Monstrosity

Tier 2, Challenge Point 16, XP: 32

Attributes

AC 15 AP 0
HP 99 Posture 55
  • Passive Insight/ Perception 14
  • Language None

Movement

Base/Fly 35 Climb/Swim 10 Dash 20

Stats + Skills

STR +3 DEX +7 INT -3 WIS +4 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Cursed Shriek When you roll for Initiative, you can make a terrible Shriek. All creatures within 120 feet of you must make an Endurance Save (DC 15) or take 1d8 sonic damage on a fail, or half as much on a success. Any creature that fails this Save also becomes Cursed

  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.

  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Abilities

  • Wind Supremacy When you Dash or Disengage, all creatures within 10 feet of you must succeed on an Athletics Save (DC 15), or be pushed 10 feet away from you and become Knocked Prone.

Actions (3)

  • Bite Hit +7, Dmg 1d12 thrust

  • Petrifying Poison: On a hit, the target must succeed on an Endurance Save (DC 15), or become Poisoned (1d4, 1 turn) and Cursed.

  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.

  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

  • Talons Hit +7, Dmg 1d6 slash

  • Aerial Grab: If you hit 2 Attacks against the same creature on your turn, you can grab that creature. You can only grab 1 creature at once. If you drop that creature, it must succeed on a Brawling Save (DC 15) to keep holding you and avoid falling. That creature must then repeat this Save at the start of your turns.

  • Light Attack: You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage.

Reaction

  • Sick Look When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.


Young Basilisk

Enormous, Monstrosity

Tier 2, Challenge Point 16, XP: 32

Attributes

AC 15 AP 3
HP 104 Posture 52
  • Passive Insight/ Perception 14
  • Senses: Blindsenses
  • Language None

Movement

Base/Climb/Swim 20 Dash 50

Stats + Skills

STR +8 DEX -2 INT -3 WIS +4 CHA -3
  • LU +1: Luck Points: 1; Critical Fail: 1

Abilities

  • Petrified Look All creatures that look directly to you must succeed on an Endurance Save (DC 16), or become Cursed.
  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.
  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Actions (2)

  • Enormous Bite Hit +8, Dmg 2d6 thrust

  • Swallow (Concentration): On a hit, the target must succeed on a Brawling Save (DC 16) or be swallowed by you if it’s Large or smaller. While swallowed:

  • • Shares the same space as you.

  • • Is in Full Cover.

  • • Becomes Paralyzed if it has 0 Posture.

  • • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • You can have 1 creature swallowed at once, but you vomit if you lose Concentration.

  • Triumph: This Action has a limit of once per round.

  • Constrict Hit +8, Dmg 3d6 strike

  • Containment: On a hit, a Large or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained.

  • You can only grapple 1 creature at once.

Reaction

  • Sick Look When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.

Tier 3



Basilisk

Enormous, Monstrosity

Tier 3, Challenge Point 28, XP: 84

Attributes

AC 15 AP 4
HP 178 Posture 90
  • Passive Insight/ Perception 16
  • Senses: Blindsenses
  • Language None

Movement

Base/Climb/Swim 20 Dash 50

Stats + Skills

STR +10 DEX -2 INT -3 WIS +6 CHA -3
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Cursed Shriek When you roll for Initiative, you can make a terrible Shriek. All creatures within 120 feet of you must make an Endurance Save (DC 18) or take 1d8 sonic damage on a fail, or half as much on a success. Any creature that fails this Save also becomes Cursed

  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.

  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Abilities

  • Petrified Look All creatures that look directly to you must succeed on an Endurance Save (DC 18), or become Cursed.
  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.
  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Actions (2)

  • Enormous Bite Hit +10, Dmg 2d12 thrust

  • Swallow (Concentration): On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed:

  • • Shares the same space as you.

  • • Is in Full Cover.

  • • Becomes Paralyzed if it has 0 Posture.

  • • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • You can have 1 creature swallowed at once, but you vomit if you lose Concentration.

  • Triumph: This Action has a limit of once per round.

  • Constrict Hit +10, Dmg 3d12 strike

  • Containment: On a hit, a Large or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained.

  • You can only grapple 1 creature at once.

Reaction

  • Sick Look When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.


Gorgon

Medium, Monstrosity

Tier 3, Challenge Point 20, XP: 60

Attributes

AC 18 AP 0
HP 82 Posture 48
  • Passive Insight/ Perception 16
  • Senses: Blindsenses
  • Language Abyssal Speech, Common

Movement

Base/Climb/Swim 45 Dash 30

Stats + Skills

STR +2 DEX +8 INT +1 WIS +6 CHA -3
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Villain Action

  • Call Stone Guardians: When you roll for Initiative, you can use 1 statue and transform it into Stone Guardian to aid you in battle.

  • Snake Born: For every 40 HP you lose on a round, you can give birth to 1d4 Venomous Snakes, which takes its turn after you.

  • Snake Presence At the start of each round, you can make 1 Venomous Snake appear on the battlefield.

Abilities

  • Petrified Look All creatures that look directly to you must succeed on an Endurance Save (DC 16), or become Cursed.
  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.
  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Actions (2)

  • Acid Spit Hit +8, Dmg 2d12 acid

  • Acid Trace: Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 16) or take 1d12 acid damage.

  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • Ranged Attack (30/60)

  • Snake Bites Hit +8, Dmg 1d10 thrust + 1d10 poison

  • Light Attack: You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage.

Tier 4



Medusa

Medium, Monstrosity

Tier 4, Challenge Point 40, XP: 160

Special Loot: Medusa's Bow (Very Rare Weapon)

Attributes

AC 20 AP 1
HP 166 Posture 90
  • Passive Insight/ Perception 18
  • Senses: Blindsenses
  • Language All

Movement

Base/Climb/Swim 45 Dash 40

Stats + Skills

STR +6 DEX +10 INT +8 WIS +8 CHA -2
  • LU -2: Luck Points: 0; Critical Fail: 1 or 2

Villain Action

  • Call Stone Guardians: When you roll for Initiative, you can use up to 1d4 statues and transform them into Stone Guardians to aid you in battle.

  • Snake Born: For every 40 HP you lose on a round, you can give birth to 1d4 Venomous Snakes, which takes its turn after you.

  • Snake Presence At the start of each round, you can make 1 Venomous Snake appear on the battlefield.

  • Fallen Grace If you have 80 or less HP, all Snakes within 60 feet take extra 1 Action at the start of your turn.

Abilities

  • Petrified Look All creatures that look directly to you must succeed on an Endurance Save (DC 18), or become Cursed.
  • While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save.
  • This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die.

Actions (3)

  • Acid Spit Hit +10, Dmg 2d12 acid

  • Acid Trace: Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 18) or take 1d12 acid damage.

  • Corrosion: Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.

  • Ranged Attack (30/60)

  • Snake Bite Hit +10, Dmg 1d10 thrust + 1d10 poison

  • Light Attack: You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage.

Reaction

  • Sick Look When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.