My Documents
Become a Patron!
### Gorgons From the dark recesses of ancient myths to the echoing stories told by trembling travelers, Gorgons have long been recognized as one of the most dreaded creatures in the vast tapestry of monstrous beings. At the heart of their terrifying reputation is an ability unlike any other: a curse so potent that a mere gaze can transform the living into lifeless stone. It is said that their very existence is a nexus of nature's wrath and arcane misfortune, granting them this unique and horrifying power. As with many entities, Gorgons aren't bound to a singular form. Their manifestations range from the serpentine-haired Medusa, whose visage was so dire that even her reflection could petrify; to the Basilisk, a reptilian terror whose eyes hold the dread promise of stony imprisonment; and the Cockatrice, a twisted blend of bird and lizard, that petrifies its victims with their deadly poison. \pagebreak ### Tier 1 ___ > ## Young Cockatrice >*Small, Draconic/ Monstrosity* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 13 |**AP** 0| >|:-|:-| > |**HP** 21 | **Posture** 17 | > - **Passive Insight/ Perception** 10 > - **Language** None > ### Movement >|**Base/Fly** 35| **Climb/Swim** 5| **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3 |**DEX** +5 |**INT** -3|**WIS** +0|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > > ### Actions (1) > - **Bite** *Hit* +5, *Dmg* 1d4 thrust > - *Petrifying Poison:* On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn) and Cursed. > > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. \columnbreak ___ > ## Cockatrice >*Medium, Draconic/ Monstrosity* > >*Tier 1, Challenge Point 8, XP: 8* > > ### Attributes >|**AC** 16 |**AP** 0| >|:-|:-| > |**HP** 47 | **Posture** 30 | > - **Passive Insight/ Perception** 12 > - **Language** None > ### Movement >|**Base/Fly** 35| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +6 |**INT** -3|**WIS** +2|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Actions (1) > - **Bite** *Hit* +6, *Dmg* 1d8 thrust > - *Petrifying Poison:* On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d4, 1 turn) and Cursed. > > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > ### Reaction > - **Sick Look** When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save. \pagebreak ### Tier 2
___ ___ > ## Old Cockatrice >*Large, Draconic/ Monstrosity* > >*Tier 2, Challenge Point 16, XP: 32* > > ### Attributes >|**AC** 15 |**AP** 0| >|:-|:-| > |**HP** 99 | **Posture** 55 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base/Fly** 35| **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +3 |**DEX** +7 |**INT** -3|**WIS** +4|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > ### Villain Action > - **Cursed Shriek** When you roll for Initiative, you can make a terrible Shriek. All creatures within 120 feet of you must make an Endurance Save (DC 15) or take 1d8 sonic damage on a fail, or half as much on a success. Any creature that fails this Save also becomes Cursed > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > - \columnbreak > > ### Abilities > - **Wind Supremacy** When you Dash or Disengage, all creatures within 10 feet of you must succeed on an Athletics Save (DC 15), or be pushed 10 feet away from you and become Knocked Prone. > > ### Actions (3) > - **Bite** *Hit* +7, *Dmg* 1d12 thrust > - *Petrifying Poison:* On a hit, the target must succeed on an Endurance Save (DC 15), or become Poisoned (1d4, 1 turn) and Cursed. > > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > - **Talons** *Hit* +7, *Dmg* 1d6 slash > - *Aerial Grab:* If you hit 2 Attacks against the same creature on your turn, you can grab that creature. You can only grab 1 creature at once. If you drop that creature, it must succeed on a Brawling Save (DC 15) to keep holding you and avoid falling. That creature must then repeat this Save at the start of your turns. > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Reaction > - **Sick Look** When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save. \pagebreak ___ ___ > ## Young Basilisk >*Enormous, Monstrosity* > >*Tier 2, Challenge Point 16, XP: 32* > > ### Attributes >|**AC** 15 |**AP** 3| >|:-|:-| > |**HP** 104 | **Posture** 52 | > - **Passive Insight/ Perception** 14 > - **Senses:** Blindsenses > - **Language** None > ### Movement >|**Base/Climb/Swim** 20| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** -2 |**INT** -3|**WIS** +4|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > > ### Abilities > - **Petrified Look** All creatures that look directly to you must succeed on an Endurance Save (DC 16), or become Cursed. > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > ### Actions (2) > > - **Enormous Bite** *Hit* +8, *Dmg* 2d6 thrust > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 16) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 1 creature swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > > - **Constrict** *Hit* +8, *Dmg* 3d6 strike > - *Containment:* On a hit, a Large or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained. > - You can only grapple 1 creature at once. > > ### Reaction > - **Sick Look** When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save. \pagebreak ### Tier 3
___ ___ > ## Basilisk >*Enormous, Monstrosity* > >*Tier 3, Challenge Point 28, XP: 84* > > ### Attributes >|**AC** 15 |**AP** 4| >|:-|:-| > |**HP** 178 | **Posture** 90 | > - **Passive Insight/ Perception** 16 > - **Senses:** Blindsenses > - **Language** None > ### Movement >|**Base/Climb/Swim** 20| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10 |**DEX** -2 |**INT** -3|**WIS** +6|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > - **Cursed Shriek** When you roll for Initiative, you can make a terrible Shriek. All creatures within 120 feet of you must make an Endurance Save (DC 18) or take 1d8 sonic damage on a fail, or half as much on a success. Any creature that fails this Save also becomes Cursed > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > - \columnbreak > > ### Abilities > - **Petrified Look** All creatures that look directly to you must succeed on an Endurance Save (DC 18), or become Cursed. > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > ### Actions (2) > > - **Enormous Bite** *Hit* +10, *Dmg* 2d12 thrust > > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 1 creature swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > > - **Constrict** *Hit* +10, *Dmg* 3d12 strike > - *Containment:* On a hit, a Large or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained. > - You can only grapple 1 creature at once. > > ### Reaction > - **Sick Look** When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save. \pagebreak ___ ___ > ## Gorgon >*Medium, Monstrosity* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 18 |**AP** 0| >|:-|:-| > |**HP** 82 | **Posture** 48 | > - **Passive Insight/ Perception** 16 > - **Senses:** Blindsenses > - **Language** Abyssal Speech, Common > ### Movement >|**Base/Climb/Swim** 45| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2 |**DEX** +8 |**INT** +1|**WIS** +6|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 or 2 > > > ### Villain Action > - **Call Stone Guardians:** When you roll for Initiative, you can use 1 statue and transform it into *Stone Guardian* to aid you in battle. > > - **Snake Born:** For every 40 HP you lose on a round, you can give birth to 1d4 *Venomous Snakes*, which takes its turn after you. > - **Snake Presence** At the start of each round, you can make 1 *Venomous Snake* appear on the battlefield. > > - \columnbreak > > ### Abilities > - **Petrified Look** All creatures that look directly to you must succeed on an Endurance Save (DC 16), or become Cursed. > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > ### Actions (2) > > - **Acid Spit** *Hit* +8, *Dmg* 2d12 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 16) or take 1d12 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Attack (30/60)* > > - **Snake Bites** *Hit* +8, *Dmg* 1d10 thrust + 1d10 poison > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > \pagebreak ### Tier 4
___ ___ > ## Medusa >*Medium, Monstrosity* > >*Tier 4, Challenge Point 40, XP: 160* > >*Special Loot: Medusa's Bow (Very Rare Weapon)* > > ### Attributes >|**AC** 20 |**AP** 1| >|:-|:-| > |**HP** 166 | **Posture** 90 | > - **Passive Insight/ Perception** 18 > - **Senses:** Blindsenses > - **Language** All > ### Movement >|**Base/Climb/Swim** 45| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** +10 |**INT** +8|**WIS** +8|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 or 2 > > ### Villain Action > - **Call Stone Guardians:** When you roll for Initiative, you can use up to 1d4 statues and transform them into *Stone Guardians* to aid you in battle. > > - **Snake Born:** For every 40 HP you lose on a round, you can give birth to 1d4 *Venomous Snakes*, which takes its turn after you. > - **Snake Presence** At the start of each round, you can make 1 *Venomous Snake* appear on the battlefield. > - **Fallen Grace** If you have 80 or less HP, all Snakes within 60 feet take extra 1 Action at the start of your turn. > > - \columnbreak > > ### Abilities > > - **Petrified Look** All creatures that look directly to you must succeed on an Endurance Save (DC 18), or become Cursed. > - While Cursed this way, that creature is Contained and it must repeat this Endurance Save at the start of its turn. If it fails again, that creature also becomes Paralyzed. If it fails for a third time, it turns into an inanimate statue and it does not repeat this Save. > - This Curse can be broken if the creature succeeds on the Endurance Save at least once, if it takes any acid damage, or if you die. The statue reverts back into that creature if touches acid or if you die. > > ### Actions (3) > > - **Acid Spit** *Hit* +10, *Dmg* 2d12 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 18) or take 1d12 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Attack (30/60)* > > > - **Snake Bite** *Hit* +10, *Dmg* 1d10 thrust + 1d10 poison > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > > ### Reaction > - **Sick Look** When a creature within 60 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save. >