Sanguine Detonation (Necromancy Spell)

by Cardinal Theodore Maxwell

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Sanguine Detonation

School: necromancy [blood, death]
Level: sanguine sorcerer 6
Casting Time: 1 standard action
Components: V, S, F (a dagger)
Range: close (25 ft. + 5 ft./2 levels)
Target: one being
Duration: instantaneous
Saving Throw: Fortitude & Reflex
Spell Resistance: yes
Description: The effect of Sanguine Detonation is split into two parts: one which offers a Fortitude saving throw and one which offers a Reflex saving throw.

First Part
If the target of Sanguine Detonation fails the Fortitude saving throw, the blood within their body becomes severely unstable; they begin to bleed for [x] points of damage each round. This effect persists until they die, unless it is ended prematurely via a Heal check with a DC of 21 or via the application of an effect that restores hitpoints. Furthermore, if their current hitpoint total becomes less than 1 while they are afflicted by this bleed effect, they explode.
[x] is equal to the number of HD that they possess

Second Part
When the target of Sanguine Detonation explodes, they die, in which case a shower of blood erupts from their corpse, dealing [z] points of damage to every being that is within 40 ft. of them; this damage is doubled for any being that fails the Reflex saving throw. Additionally, each being that fails the Reflex saving throw becomes afflicted by the same bleed effect(s) that had afflicted the target of Sanguine Detonation before they died (as well as any secondary effects that accompany those bleed effects).
[z] is equal to 10% of their maximum hitpoint total (rounded down) plus [s]
[s] is equal to 11 if the target of Sanguine Detonation is fine or diminutive
[s] is equal to 14 if the target of Sanguine Detonation is tiny or small
[s] is equal to 17 if the target of Sanguine Detonation is medium
[s] is equal to 20 if the target of Sanguine Detonation is large or huge
[s] is equal to 23 if the target of Sanguine Detonation is gargantuan or colossal





FAQ

Q: What would happen if I cast Sanguine Detonation on a being whose current hitpoint total is already less than 1?

A: If their current hitpoint total is already less than 1 and they fail the Fortitude saving throw, they immediately explode.


Q: Will the target of Sanguine Detonation explode if they are killed by the Disintegrate spell (or some other effect that doesn't leave behind a corpse)?

A: No.


Q: Will the target of Sanguine Detonation explode if they are killed by the Power Word Kill spell (or some other effect that doesn't deal hitpoint damage)?

A: Yes.


Q: What does "becomes afflicted by the same bleed effect(s) that had afflicted the target of Sanguine Detonation before they died" mean?

A: Refer to Sanguine Contagion for details.


Q: If Sanguine Detonation's bleed effect is applied to another being via the shower of blood, will [x] be calculated based on the number of HD that that being possesses? Or will [x] be calculated based on the number of HD that the target of Sanguine Detonation had possessed?

A: [x] will be calculated based on the number of HD that that being possesses.