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### Sanguine Detonation School: [necromancy](https://www.d20pfsrd.com/magic#TOC-Necromancy) [[blood](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-), [death](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]
Level: [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7) 6
Casting Time: 1 [standard](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Standard-Actions) action
Components: V, S, F (a [dagger](https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/dagger))
Range: close (25 ft. + 5 ft./2 levels)
Target: one being that is [bleeding](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed)
Duration: 1 round/level
Saving Throw: [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) & [Reflex](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Reflex)
Spell Resistance: yes
Description: The effect of Sanguine Detonation is split into two parts: one which offers a [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) saving throw and one which offers a [Reflex](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Reflex) saving throw.
**First Part**
If the target of Sanguine Detonation fails the [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) saving throw, the blood within their body becomes unstable; at the end of each of their turns, they take 1 point of damage. Additionally, if their current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total becomes less than 1, their blood rapidly expands, causing them to explode.
**Second Part**
When the target of Sanguine Detonation explodes, they [die](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead), and a shower of magical blood erupts from their corpse, dealing [x] points of damage to every being that is within 20 ft. of them; this damage is reduced by 50% (rounded up) for any being that passes the [Reflex](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Reflex) saving throw. Additionally, each being that did not pass the [Reflex](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Reflex) saving throw becomes afflicted by the same [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect(s) that had afflicted the target of Sanguine Detonation before they [died](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead) (as well as any secondary effects that accompany those [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effects).
[x] is equal to 50% of their maximum [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total (rounded down)
##### FAQ
Q: What would happen if I cast Sanguine Detonation on a being whose current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is already less than 1? A: If their current [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) total is already less than 1 and they fail the [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) saving throw, they immediately explode.
Q: Will the target of Sanguine Detonation explode if they are [killed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead) by the [Disintegrate](https://www.d20pfsrd.com/magic/all-spells/d/disintegrate/) spell (or some other effect that doesn't leave behind a corpse)? A: No.
Q: Will the target of Sanguine Detonation explode if they are [killed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead) by the [Power Word Kill](https://www.d20pfsrd.com/magic/all-spells/p/power-word-kill/) spell (or some other effect that doesn't deal [hitpoint](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Hit-Points) damage)? A: Yes.
Q: What does "becomes afflicted by the same [bleed](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Bleed) effect(s) that had afflicted the target of Sanguine Detonation before they [died](https://www.d20pfsrd.com/gamemastering/conditions/#TOC-Dead)" mean? A: Refer to [Sanguine Contagion](https://www.gmbinder.com/share/-MEiZIYEPDjkWB1CyFpJ) for details.