Circle of Earthfire

by Stormherald

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CIRCLE OF EARTH FIRE

Some Druids gain their abilities while living near places of raw elemental power; active volcanoes, the sands of blazing deserts, or deep underground. Drawing upon the elemental spirits around them, and the inner flame within their soul, Earthfire Druids wield the destructive spiritual power of the earth itself. The cataclysmic power of earthquakes, the inferno that is an erupting volcano, and the crushing weight of a the mountains, this is the power of the Circle of Earthfire.

EARTH FIRE FEATURES

  • 2nd - Earth Fire Infusion
  • 6th - Aegis of Stone and Flame
  • 10th - Primal Stone and Flame
  • 14th - Cataclysmic Form

EARTH FIRE MAGIC

When you choose this circle at 2nd level, you learn the control fire and mold earth cantrips

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Earth Fire

Druid Level Circle Spells
1st burning hands, earth tremor
3rd earthen grasp, flaming sphere
5th erupting earth, fireball
7th stone shape, wall of fire
9th immolation, wall of stone

EARTHFIRE INFUSION

Your spirit has been suffused with elemental power which anchors your body's bond to the ground, strengthens your limbs and is channelled into your spells.

  • When you choose this circle you have advantage on saving throws to resist being moved against your will, checks to avoid being grappled and are acclimatized to hot environments.
  • In addition, when you cast a druid cantrip that deals fire or magical bludgeoning damage, the damage dice becomes a d10.

AEGIS OF STONE & FLAME

Protected by the elemental earth and fire that suffuses your spirit and empowers your magic you can extend this protection to your allies when casting spells.

  • When you cast a Druid spell of 1st-level or higher that deals bludgeoning or fire damage you can use a Bonus action to create an Aegis of stone and flame on a number of creatures = your WIS bonus you can see within 30' of you.
  • Creatures with Aegis gain THP = to the level at which you cast the spell + your WIS modifier
  • While a creature has THP from Aegis they have resistance to fire damage and advantage on saving throws to resist being moved against their will and checks to avoid being grappled.
  • You can use this feature a number of times equal to your proficiency bonus per long rest

PRIMAL STONE & FLAME

Your mastery over earth and flame empowers your elemental assaults and wards your body.

  • When you cast a Druid spell that deals bludgeoning or fire damage, you apply a bonus equal to your Wisdom modifier (minimum of +1) to the damage.
  • You gain resistance to fire damage.

CATACLYSMIC FORM

You allow wild spirits of flame and stone to infuse and overwhelm your body.

  • You gain resistance to bludgeoning damage
  • The range of your Aegis of Stone and Flame is increased to 60'.
  • As an action on your turn, you enter a cataclysmic form, gaining the following benefits
  • Immunity to fire damage and resistance to piercing and slashing damage.
  • As an action, you cause a burst of magma to erupt in a 5' area that you can see within 30 feet.
  • Each creature in 5' of the area must succeed on Dexterity saving throw or take 2d8 fire + 2d8 magical bludgeoning damage and falls prone. If the save succeeds creature takes half damage and isn't prone.
  • This action counts as a bludgeoning or fire damage spell for Aegis and Primal Stone & Flame
  • Your cataclysmic form lasts for one minute and only ends early if you are reduced to 0 HP, die or end it as a bonus action.
  • You can use this feature once per long rest
 

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