Starseeker - Ranger Archetype

by oramac

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Starseeker

Most rangers are naturally good at tracking and hunting, but you've taken this skill to a new level. To you, the night sky is a map, a guide to your foe; your quarry; your destiny. These rangers spend much of their time far from cities, where the stars in the night sky are most visible. Their knowledge of the sky bolsters their sense of direction, and their keen senses keep them on the path of their hunt.

Shooting Star

3rd-level Starseeker feature

You can augment your weapon strikes with the magic of the stars, drawn from the heavens above. When you hit a creature with a weapon, you can deal an extra 1d4 radiant damage to the target, which can take this extra damage only once per turn.

The extra damage increases to 1d6 when you reach 11th level in this class.

Stargazing

3rd-level Starseeker feature

Your connection with the starry night sky is so strong you can see the night sky when others can't. You are able to view the stars, moons, and constellations normally even on cloudy days, in broad daylight, underground, indoors, or other similar locations. When viewed in this way, the night sky appears as a translucent overlay on whatever surface would normally block your view of it. From the night sky, you gain darkvision to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

Additionally, as a 10 minute ritual, you may consult the stars about past, present, or future events. During the ritual, you may ask up to 5 questions about specific events in the past, present, or future, and gain brief glimpses of the events. These glimpses may be images, feelings, words, thoughts, or similar.

Once used, you must complete a long rest before using this feature again.

Starseeker Magic

3rd-level Starseeker feature

You learn the dancing lights cantrip if you don't already know it. When cast, the lights take the form of tiny stars.

You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Starseeker Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Starseeker Spells
Ranger Level Spell
3rd detect magic, dancing lights
5th moonbeam
9th protection from energy
13th arcane eye
17th wall of force

Path of Stars

7th-level Starseeker feature

By 7th level, the stars guide your vision, and your skill navigating by the night sky is unrivaled. You cannot become lost by non-magical means, and while in dim light or darkness, you have advantage on wisdom (perception) checks.

Additionally, you learn to channel the maps of the heavens into your very being. At night, you may cast the find the path spell with this feature, without expending a spell slot or material components, but the spell ends at dawn. Once you use this feature, you can't do so again until you complete a long rest.

Starsight

11th-level Starseeker feature

Your connection to the stars pull you towards your destiny with supernatural feelings and visions of the immediate future. You may choose to add your wisdom modifier to your initiative rolls.

Additionally, when you make an attack roll, ability check, or saving throw, you may add your wisdom modifier to the roll. You may use this feature a number of times equal to your proficiency bonus, and regain expended uses upon completion of a long rest.

Celestial Defender

15th-level Starseeker feature

You are able to call upon the heavens for help in your time of need. You gain the summon celestial spell and it does not count against the total number of spells you may know. Once between long rests you may cast this spell without requiring material components or a spell slot. When cast in this way, the spell does not require concentration, but lasts only 1 minute. You may also cast this spell normally with any other spell slots you have of the appropriate level.

 

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