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# Frost Domain Many Clerics of the Frost Domain believe in loyalty and strength within family, blood or found. They know of the harsh tundra, the freezing arctic winds, and understand that these forces cultivate strong ties with family and clansmen. The chill of arctic air is harsh, but it is not without beauty, and it brings people together forcing them to work together and lean on each other. Clerics of the Frost Domain typically grew up in these harsh environments, and can call upon their God to produce the same effects of the harsh winter, to protect their allies and freeze their foes. Many of these Clerics believe that the harsher the conditions, the more unforgiving the situation, the stronger an individual will rise from above. Although some Clerics may come off as cold, uncaring, and unforgiving, like the magic that they can channel, a Cleric of the Frost Domain typically understands that ice still harbors the essence of life, and is not just a tool of destruction. At each indicated cleric level, add the listed spells to your spells prepared. #### Frost Domain Spells | Cleric Level | Spell | |:---:|:-----------:| | 3rd | Armor of agathys, ice knife | | 5th | Freezing prison', ice spike' | | 9th | Mass freeze', sapping snowstorm' | | 13th | Arctic wind', ice storm | | 17th | Cone of cold, piercing cold' | *' Spells appear in Koa's Cryomancy Spells* ### Tundra Strider Starting at 1st level, you gain an attunement with especially cold environments. You are immune to the environmental effects of extremely cold climates (as stated in the Dungeon Master’s Guide), you have resistance to cold damage, and you learn the Frostbite, Permafrost, or Ray of Frost cantrip, which counts as a Cleric cantrip for you but does not count against the number of Cleric cantrips that you know. \columnbreak
### Freezing Touch Starting at 1st level you can now make your chilling effects from spells and attacks much more potent. Whenever you deal cold damage to a creature, you can have ice form around them, halving the creature’s speed until the end of their next turn. You may only use this feature once per turn. You can use this feature an amount of times equal to your Wisdom modifier (minimum 1) and you regain all expended uses of this feature after you finish a long rest. ### Channel Divinity: Icy Grasp Starting at 2nd level, as an action, you can extend your holy symbol out and speak a word of your God, causing icey hands to immediately grasp and hold your foes back. Each hostile creature of your choice within 30 feet of you must succeed on a Constitution saving throw or take cold damage equal to 1d10 + your Cleric level and have their speed reduced to 0 until the end of your next turn, taking half damage upon success and suffering no speed reduction.
By KoatheDM. Photo by Zoltan Tasi.
\pagebreakNum ### Channel Divinity: Frozen Hauberk Starting at 6th level, as an action you can call upon the moisture in the air to coat you and your allies in a protective layer of frost. You and friendly creatures up to your Wisdom modifier (minimum 1) within 30 feet of you gain temporary hit points equal to 1d8 + your Wisdom modifier + your Cleric level in the form of spectral ice. These temporary hit points last for 1 hour, before they melt away. When you reach 14th level, the temporary hit points that are gained increase to 2d8 + your Wisdom modifier + your Cleric level. ### Divine Strike Starting at 8th level, you gain the ability to infuse your weapon strikes with the freezing winds of the Arctic. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, the extra damage increases to 2d8. ### Sub-Zero Starting at 17th level, your mastery of the cold has made you an expert in freezing your foes. You are now immune to cold damage, and whenever a creature has their movement speed reduced by you, they also have disadvantage on all attack rolls, Dexterity saving throws, and Strength saving throws. \columnbreak ## Changelog - Version 1.0 - Initial version released ### More! This homebrew was made by KoatheDM, and you can find more homebrew content on [Patreon!](https://www.patreon.com/koathedm) I also have an [Instagram](https://www.instagram.com/koathedm/) account, [Reddit](https://www.reddit.com/user/keonikoa) account where I post and tease other homebrew content by the name of KoatheDM, and a [Twitter](https://twitter.com/koa_dm) where I also tease upcoming content! This document was made through GMBinder. Photo by Zoltan Tasi.
By KoatheDM
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