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## Oath of Light
***Paladin Subclass***
___ Paladins who take the Oath of Light strive to become a
beacon of hope in a world filled with darkness. Weilding
the light as a source of divine power, they nurture their
allies as they strike back against suffering and despair. #### Tenets of Light The tenets of the Oath of Light guide paladins to be the
best version of themselves. **Gather for Rest.** Keep yourself healthy and surround yourself with those that care for each other's wellbeing. **Lead and Follow.** Know when your guidance is needed,
and listen to those who have something to teach you. **Nurture the Flame.** Help others excel, so that they may carry your light with them into the world. #### Oath Spells *3rd-level Oath of Light feature*
___ You gain oath spells at the paladin levels listed in the Oath of Light Spells table. See the Sacred Oath class feature for how oath spells work. ##### Oath of Light Spells | Paladin Level | Spells | |:-:|:-| | 3rd | *cure wounds*, *faerie fire* | 5th | *enhance ability*, *continual flame* | 9th | *beacon of hope*, *daylight* | 13th | *aura of purity*, *freedom of movement* | 17th | *dawn*, *wall of light* #### Channel Divinity *3rd-level Oath of Light feature*
___ You gain the two following Channel Divinity options. **Blinding Radiance.** As an action, you can imbue an object you're holding with light. For 10 minutes, the object sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light can be coloured as you like, and is daylight. Completely covering the object with something opaque blocks the light, and you can dismiss it as an action. When you first imbue an object with this light, you can choose a creature you can see within 30 feet of you, who must make a Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw as an action on each of it's turns, ending the effect on a success. **Divine Aid.** As an reaction when another creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your Channel Divinity, granting that creature a +5 bonus to that roll. You can use this ability after the creature rolls, potentially turning a failure into a success.
> ##### Credits > - Created by u/Rain-Junkie. More of my work can be found [here](https://drive.google.com/drive/folders/0B4DXaYGyECU5ODl6Y3R5STVjRGM?resourcekey=0-rGYHkRlv9aVp8x03BwjOsw&usp=sharing). Version 1.0 [01/08/22] > - Artwork by [Dominik Mayer](https://www.artstation.com/dtmayer). > - Made using [GMBinder](https://www.gmbinder.com). \columnbreak
#### Carry the Light *7th-level Oath of Light feature*
___ While holding a light source in a free hand, such as a torch, lantern, or object that's magicially emitting light (such as a shield or weapon with the *light* spell cast on it), you gain the following benefits: - You can grant yourself a bonus to the first attack roll you make on each of your turns. This bonus is equal to a d4. - You can take the Help action as a bonus action on your turn. - You can use the light source as a spellcasting focus for your paladin spells. When you reach 18th level, creatures of your choice in an area of bright light created by a light source you're holding gain a bonus to the first attack roll they make on each of their turns. This bonus is equal to a d4. #### Pure Blessings *15th-level Oath of Light feature*
___ When you cast a paladin spell of 3rd-level or lower that targets only one creature and doesn't have a range of self, you can target a second willing creature within range of the same spell. To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, *heroism* cast at 1st-level is eligible, but casting it at a higher level makes it ineligible for use with this feature. #### Radiance of the Sun *20th-level Oath of Light feature*
___ Creatures of your choice standing in an area of bright light created by a light source you're holding in a free hand or from one of your class features or spells are infused with radiance; they have advantage on all saving throws.