Divine Strike
At 8th level, you gain the ability to infuse your unarmed strikes with divine energy. Once on each of your turns when you hit a creature with a unarmed attack, you can cause the attack to deal an extra 1d8 bludgeoning damage. When you reach 14th level, the extra damage increases to 2d8.
###
Horde Unending
At 17th level, your Horde offers you bolstered defenses. You are resistant to bludgeoning, slashing, and piercing damage from nonmagical weapons while your Horde persists. Additionally, you cannot be blinded or poisoned, and any critical hit against you counts as a normal hit instead.
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___
> ## Swarm of Vermin
>*Medium swarm of Tiny beasts, unaligned*
> ___
> - **Armor Class** 9 plus PB (natural armor)
> - **Hit Points** 10 + 5 x your Cleric level
> - **Speed** 30 ft., climb 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|9 (-1)|14 (+2)|12 (+1)|2 (-4)|10 (+0)|5 (-3)|
>___
> - **Saving Throws** Dex +1 plus PB, Con +1 plus PB
> - **Skills** Acrobatics +1 plus PB, Perception +0 plus PB,
Stealth +1 plus PB
> - **Damage Resistances** bludgeoning, piercing, and slashing
> - **Condition Immunities** charmed, frightened, grappled,
paralyzed, petrified, prone, restrained, stunned
> - **Senses** Darkvision 30 ft., passive Perception 10 plus PB
> - **Languages** —
> ___
>**Keen Smell**. The swarm has advantage on Wisdom
(Perception) checks that rely on smell.
>
>**Swarm**. The swarm can occupy another creature’s space
and vice versa, and the swarm can move through any
opening large enough for a Tiny beast.
> ### Actions
>
> ***Bites.*** Melee Weapon Attack: your spell attack modifier to
hit, reach 0 ft., one target in the swarm’s space. Hit: 2d6 +
2 piercing damage.