Warlock
A warlock is an arcane spellcaster who gained power through pacts with powerful entities, and through these pacts can channel powerful arcane abilities that would otherwise be closed to them. Warlocks have a poor reputation, a result of their dealings with otherworldly and often malevolent outsiders.
However, not all warlocks are evil by nature and may use such gifts for more helpful or benign purposes. Warlocks can make pacts with several creatures, rather than just one, to access even more power, though all warlocks eventually favored one pact over all the others.~
Project
This project’s goals were to make an update to help low ranked subclasses to be closer to the middle or high ranked subclasses of the same class. Rather than focus only on game mechanics or personal views of a subclass, the goal was to keep the subclass balanced within the designer’s intent and to the creator’s original concept. Lore, story, previous editions, characters, etc. were included if that was the focus of the creator or if there was a lack of enough information to fill in the required comparisons.
The Undying
From Sword Coast Adventurer's Guide
Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death, secrets it might share with you.
Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Luz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus. In the Realms, Undying patrons can, also, include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther.
Expanded Spell List
The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undying Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | False Life, Ray of Sickness |
| 2nd | Blindness/Deafness, Silence |
| 3rd | Feign Death, Speak with Dead |
| 4th | Aura of Life, Death Ward |
| 5th | Contagion, Legend Lore |
Among the Dead
Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You have advantage on saving throws against any poison or disease.
Additionally, due to your patron’s powers, some creatures are repelled from you. If an undead or fey targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (the creature needn't make the save when it includes you in an area effect, such as the explosion of Fireball).
On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature can attack as normal this turn.
If you target an undead or fey creature that has an Intelligence Score of 7 or higher with an attack or a harmful spell, it becomes immune to this effect for 24 hours.
Defy Death
Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with the Spare the Dying cantrip.
You can use this feature a number of times equal to your Proficiency Bonus. You regain expended uses when you finish a long rest.
At 14th level, you can increase hit points regain to 3d8 + Constitution modifier.
Undying Nature
Beginning at 10th level, your body is altered to help resist death. You have resistance to necrotic damage.
You can hold your breath indefinitely, and you don't require food, water, or sleep. Although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
You age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Additionally, as a reaction when you suffer a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Indestructible Life
When you reach 14th level, you partake of some of the true secrets of the Undying. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches. You can use this feature twice before a short or long rest.
Origion File Location
Files copied from Revision on Homebrewery.