Entwined Soul
Entwined Souls connect to the weave through other people, and to other people through the weave. For them, magic is meant to be shared and coordinated. They are able to bolster their allies' magic, and turn their foes' spells against them.
| Sorcerer Level | Feature |
|---|---|
| 1st | Entwined Spells, Sorcerous Link |
| 6th | Arcane Reclaimer, United Casting |
| 14th | Mystic Mirror |
| 18th | Entwined Concentration |
Entwined Spells
You learn additional spells when you reach certain levels in this class, as shown on the Entwined Spells table. Each spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or enchantment spell from the bard, cleric, or sorcerer list.
Entwined Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | bless, find familiar |
| 3rd | aid, warding bond |
| 5th | life transferance, spirit guardians |
| 7th | aura of life, compulsion |
| 9th | awaken, dominate person |
Sorcerous Link
When your soul becomes entwined at 1st level, your magic gains a way of affecting others rather than just yourself. Spells with a range of self have a range of touch for you.
If the target of a spell that normally has a range of self is unwilling, it can make a Charisma Saving throw against your sorcerer Spell Save DC, causing the spell to fail on a success.
Arcane Reclaimer
Starting at 6th level, you are able to harness the excess magic others leave behind after casting spells. When a creature within 30 feet of you casts a spell, you can use your reaction to regain a number of Sorcery Points equal to 1/2 of the level of the expended spell slot (rounded up).
You can do this a number of times equal to your Proficiency Bonus, and regain all expended uses when you complete a long rest.
United Casting
Also at 6th level, you gain the ability to alter other caster's spells with your Metamagic. Whenever a creature within 30 feet of you casts a spell, you can use your reaction to apply one Metamagic option that you have access to to that spell, expending Sorcery Points like normal.
Alternativly, you can use your reaction to apply a feat you have to the spell, such as Spell Sniper or Elemental Adept, treating the spell as if the caster has that feat.
You can do this without requiring a reaction once, and regain the ability to do so when you finish a short or long rest.
Mystic Mirror
At 14th level, you are able to replicate the magic around you at a fraction of the cost. When a spell is cast within 30 feet of you, you gain the ability to cast it as a sorcerer spell until the end of your next turn, even if it is not normally on the sorcerer spell list. When you cast a spell in this way, it is treated as being one spell level lower than it normally is.
Entwined Concentration
Beginning at 18th level, you are able to take on the burden of other's magic. When a creature within 30 feet of you loses Concentration on a spell, you can expend 2 Sorcery Points to begin Concentrating on it. When you do so, the spell is treated as if you were the original caster, even if you are unable to cast it normally. At the beginning of each of your turns, you must expend an additional 1 Sorcery Point in order to continue Concentrating on it.
While Concentrating on a spell in this way, you are still able to Concentrate on spells that you have already cast like normal. Whenever you are forced to make a Concentration check, it is made for both spells at the same time, meaning that if you fail, you lose Concentration on both spells.