Fighter
Fighters are adept at both melee and ranged combat and skilled with most weapons and armor. Most have a particular style of fighting that they preferred, specializing with great wepaons, single-handed weapons, dual wielding, or ranged weapons. ~
Project
So, the main goal of these revisions was to update some weaker subclasses to be on par with the other subclasses within the same class… while keeping with the designer’s concept. The intended design for the Purple Dragon Knight Fighter was to be a fighter who can affect or boost their group by just being there doing their thing. Many people rebuilt this subclass as either paladin-like or as a charisma-based fighter.
The designer’s goal was to have a fighter who could do more things, better things, or different/extra things by just doing what a fighter would normally do. This is why the subclass features are linked to the fighter’s features. This is a great concept in theory, however, horrible in practice since the fighter’s abilities have a very limited number of uses during a fight and situational times to use them. The subclass makes most players feel like they have to trigger their abilities not because they want to, but because their allies need it. And as it was pointed out on the original revision of the Banneret, some felt this subclass was a trap; a player either weakens their fighting by attempting to support or they don’t by refusing to assist their allies. Yes, this is not true for all.
So, while the first revision was focus on keeping the idea of features triggering from fighter features, many dislike the original design concept. So, this alternative revision goes off some with the main focus being on a similar goal, except removing it from being linked to the Fighter’s core features.
At this time, testing or any usage of this alternative revision has not been done and responses are welcomed to help augment this version for any future use.