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Mantodean devil by [Lucifer](https://www.gmbinder.com/profile/Lucifer1389)
Art by [Prodigy Duck](https://www.deviantart.com/prodigyduck)
___ ___ > ## Mantodean devil >*large fiend (devil), lawful evil* > ___ > - **Armor Class** 20 (natural armor) > - **Hit Points** 136 (16d8+48) > - **Speed** 60ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|24 (+7)|20 (+5)|16 (+3)|16 (+3)|17 (+3)|11 (+0)| >___ > - **Saving Throws** Str +11, Dex +9, Wis +7 > - **Skills** Athletics +12, Perception +7 > - **Damage Resistances** piercing, slashing and lightning damage > - **Damage Immunities** fire, poison > - **Condition Immunities** charmed, exhaustion, poisoned > - **Senses** tremorsense 60 ft., passive Perception 17 > - **Languages** Infernal, Sylvan > - **Challenge** 10 (5,900 XP) > ___ > > ***Legendary resistance (1/day).*** If the mantodean devil fails a saving throw, it can choose to succeed instead. > > ***Leap.*** As a bonus action, the mantodean devil can jump a distance equal to its movement speed without provoking attacks of opportunity. If it has grappled a creature, the creature is also moved along with the devil. > > ***Impaler.*** A creature hit by the devil's claw attack is grappled (escape DC 19). If the devil hits a creature with both its claw attacks on a turn, the creature is also restrained while grappled in this way. > ### Actions > ***Multiattack.*** The pyrkagia makes one sword attack and two claw attacks. It can also use its baneful tongue, if available. > > ***Claw.*** *Melee Weapon Attack:* +11 to hit, reach 5 ft., one target. *Hit:* 13 (1d12 + 7) piercing damage. > > ***Sword.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 20 (2d12 + 7) slashing damage. > > ***Baneful tongue (4-6).*** The mantodean devil targets one creature within 30ft of it with its slimy tongue. The creature must succeed on a constitution saving throw (DC 19) or take 19 (3d12) necrotic damage on a failed save or half as much on a successful save. > On a failed save, the creature is charmed by the devil until the creature takes damage. While charmed in this way, the creature must spend its turns moving towards the devil in a hallucinatory stupor.