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## Monk: Way of the Tiger Monks of the Way of the Tiger are often outcast by other monks for their wild and predatory way of fighting, few are renowned as true martial artists | Level | Features | |:---:|:-----------:| | 3rd | Wild Fighting, Natural Predator | | 6th | Thrill of the Hunt | | 11th | Frenzied Cutting | | 17th | Rending Claws | ### Wild Fighting Starting when you choose this tradition at the 3rd level you have devoted yourself to fighting like a true beast, staying low to the ground and slashing your prey. * Your unarmed strikes do slashing damage instead of bludgeoning * While prone, you suffer no speed reductions, your melee attacks are not made at disadvantage, and melee attacks directed at you are not done with advantage. * If prone you can long jump or high jump up to your movement without a running start ### Natural Predator At level 3 your senses have been honed to track down prey and stalk them till you find the opportune time to strike * You have advantage on wisdom(perception) checks to track down a creature you’ve seen before or you have found tracks of * You have advantage on hiding amongst plant growth * Your movement is not halved while hidden ### Thrill of the Hunt At 6th level upon bringing an enemy to 0 hit points you can use your reaction to gain temporary hit points equal to two rolls of your martial arts dice + your wisdom modifier and gain advantage on all attack rolls until the end of your next turn. You can do this a number of times equal to your proficiency modifier ### Frenzied Cutting Starting at 11th level you are fueled with the rage of a tiger you slash wildly at your opponent, your strikes blurringly fast When you use your flurry of blows, you may attack 3 times instead of twice \columnbreak ### Rending Claw Starting at the 17th level you have truly perfected your fighting style, slashing deep into the flesh of your enemies and tearing them apart * You gain a +3 bonus to hit and damage with your unarmed strikes * When you score a critical hit with an unarmed strike, you can roll an additional of your martial arts die and add it to the total damage of the attack