Oath of Sacrifice
The Oath of Sacrifice is perhaps the most noble purpose a paladin can be called to. These paladins are driven to provide for and defend others to the very end, often serving whenever possible before a heroic death at the hands of a dragon or undead horde.
Others Above Yourself
When others need your help, you are to give it.
Focus Your Efforts
Focus your service on the masses, rather than individuals.
Maximize Potential
Use all resources at your disposal to the fullest.
| Paladin Level | Feature |
|---|---|
| 3rd | Oath Spells, Channel Divinity, Improved Lay On Hands |
| 7th | Aura of the Guardian |
| 15th | Reckless Smites |
| 20th | Final Altruism |
Sacrifice Spells
| Paladin Level | Spells |
|---|---|
| 3rd | absorb elements, healing word |
| 5th | prayer of healing, warding bond |
| 9th | beacon of hope, life transferance |
| 13th | guardian of nature, stoneskin |
| 17th | mass cure wounds, teleportation circle |
Channel Divinity - Last Stand
When you have less than half of your maximum hit points and you make a successful melee weapon attack, you can use your Channel Divinity to double the damage of the attack.
Channel Divinity - Draw Fire
As an action, you can brandish your holy symbol and provoke your foes into attacking you. For the next minute, whenever a creature attacks or casts a spell on a creature within 30 feet of you that is friendly to you, it takes radiant damage equal to your paladin level + your Charisma Modifier.
At the end of a creature's turn, it can make a Wisdom Saving throw against your paladin Spell Save DC, ending the effect on itself on a success.
Improved Lay On Hands
When you take this oath at 3rd level, you are able to help others through hurting yourself. When your Lay On Hands pool is empty, you can sacrifice your own hit points in order to sustain it, taking damage equal to the amount of hit points you restore through Lay On Hands.
Additionally, when you use Lay On Hands, you can target multiple creatures with the same action, so long as they are all within 5 feet of you. You expend power from the pool individually for each target.
Aura of the Guardian
You are able to fight at your fullest when others are in danger. Starting at 7th level, when a creature within 10 feet of you is hit with a critical hit, or is reduced to less than half of its maximum hit points, you can immediately take any action as a reaction.
At 18th level, the range of this aura increases to 30 feet.
Reckless Smites
Starting at 15th level, you can throw aside your own safety in order to take down a threat. When you make your first attack on your turn, you can decide to smite recklessly. Doing so makes your melee weapon attacks deal an additional 1d12 radiant damage during this turn, but attack rolls against you have advantage until your next turn.
Final Altruism
At 20th level, as an action, you can gain the powers required to go out in a true blaze of glory. For 1 minute, you gain the following benefits:
- When you use Divine Smite, you can choose an additional creature within 20 feet of the initial target to also take damage from Divine Smite. If there is no other creature within this range, other than you, the initial target instead takes the damage twice.
- You make all Strength, Dexterity, and Constitution Saving throws with advantage.
- All damage you take is suspended, you don't take it until this minute expires.
At the end of this minute, you can choose to deal 20d10 radiant damage to any number of creatures within 100 feet of you, but must include yourself. This damage cannot be reduced in any way, and a creature killed by this damage cannot be revived by any means short of a wish spell.
Once you use this feature, you can't use it again until you finish a long rest.