Sanguine Congregation (Necromancy Spell)

by Cardinal Theodore Maxwell

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Sanguine Congregation

School: necromancy [blood]
Level: sanguine sorcerer 1
Casting Time: 1 standard action
Components: V, S, F (a dagger)
Range: close (25 ft. + 5 ft./2 levels)
Target: one being
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Description: You cause the target of Sanguine Congregation to begin to bleed for [x] points of damage each round. This effect persists until they die, unless it is ended prematurely via a Heal check with a DC of 16 or via the application of an effect that restores hitpoints.
[x] is equal to the number of beings (excluding allies) that are afflicted by a bleed effect that you had inflicted upon them plus one





FAQ

Q: Will the amount of bleed damage that is dealt by the effect of Sanguine Congregation increase if the number of beings that are afflicted by a bleed effect that I had inflicted upon them increases? Will the amount of bleed damage that is dealt by the effect of Sanguine Congregation decrease if the number of beings that are afflicted by a bleed effect that I had inflicted upon them decreases?

A: No. [x] does not update retroactively.