Ranger - Bounty Hunter

by KibblesTasty

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Ranger

Bounty Hunter

Anyone that knows about adventurers will know that their legacy is equal parts heroics and drinking establishments burned to the ground. Equal parts dragons slain and merchants robbed. Everyone needs someone to fear, and Rangers that take the Bounty Hunter path are what those who bring fear to others must fear.

Excelling at hunting down targets wherever they should hide, they bring them down dead or alive.

Bounty Hunter Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Ranger Level Spell
3rd hunter's mark
5th hold person
9th speak with dead
13th arcane eye
17th hold monster

Urban Tracker

Starting at 3rd level, you excel at tracking prey even if they take refuge in the trappings of civilization. When you make an Intelligence or Wisdom check related to tracking a creature in cities or towns, your proficiency bonus is doubled if you are using a skill that you're proficient in. You can only gain this benefit if you are familiar with the target's race or general appearance (such as a sketch from a wanted poster).

Fist of the Law

At 3rd level, you gain proficiency in Intimidation. If you are already proficient in Intimidation, you gain expertise in Intimidation, allowing you to add double your proficiency bonus to Intimidation skill checks.

Dead or Alive

Additionally at 3rd level, you can mark a target to bring them down dead or alive. You can place this mark on a creature you can see within 120 feet as a bonus action, or as part of placing a mark on the creature that requires a bonus action (such as hunter's mark). This mark lasts for 1 minute, or until you use it again. Choose one of the following when you mark a creature:

  • Dead. When you roll a 1 or 2 on a damage die for an attack, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
  • Alive. When you make an attack roll against the target with a net, you don't have disadvantage when attacking at melee range or long range. You can deal nonlethal damage with ranged attacks against the marked target.
Repairing Nets

Nets are heavy and expensive. A subclass that utilizes them will often want to repair them. If this is possible is up to the GM, but a reasonable value would be allowing a net to be repaired in 1 hour with 5 feet of rope (allowing for the repair of 2 nets during a typical long rest if that was the selected activity).

Quick Throw

Starting at 7th level, when you use a net as part of your Attack action, you can make the normal number of attacks, though you can only make one of those attacks with a net.

Deft Knots

Additionally at 7th level, you can add your proficiency modifier to the DC of any check made to escape the restrained condition you caused on a creature that you do not already add your proficiency to (for example, tied ropes, shackles, nets, etc). Additionally, you have advantage on skill checks to tie knots or secure ropes.

Pin Down

Starting at 11th level, when a creature you have marked with Dead or Alive or moves 5 feet, stands up from being prone, or escapes from the Restrained condition while within 60 feet of you, you can use your reaction to make an opportunity attack against them if they are in range of a weapon you are wielding. If you make this attack with a ranged weapon, you have disadvantage on the attack.

Unwavering Pursuit

Starting at 15th level, when you mark a creature with Dead or Alive, you get truesight against that creature, and are aware of their exact location as long as they are within 300 feet of you until the mark ends.

Credits

  • Subclass created by KibblesTasty
  • Editing by Gabriel Russell
  • Art: Forrest Imel (Licensed Stock Art)

License

5e SRD Content

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at:

https://dnd.wizards.com/resources/systems-reference-document

The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at:

https://creativecommons.org/licenses/by/4.0/legalcode

Kibbles Content

Copyright 2022 KibblesTasty Homebrew LLC. You can use content created by KibblesTasty Homebrew LLC following the permissions listed on:

https://www.kthomebrew.com/permissions

 

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