Crusader - Fighter

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Martial Archetype

Crusader

A crusader combines their martial talents with their divine power to topple those who challenge the word of their god. Crusaders are holy warriors who choose to serve their god on the battlefield, defeating heretics and protecting places of worship. Unlike paladins, a crusader's divine power does not come from an oath, but instead the faith they have in their deity.


While not limited to, Crusaders typically follow gods of war, examples include; Bane - God of Tyranny, Tempus - God of War, Grolantor - Hill Giant God of War.

Spellcasting

3rd-level Crusader feature


When you adopt this Martial Archetype, you learn how to channel and manifest your faith. See page 82 of Basic Rules for the general rules of spellcasting.

Cantrips

You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.

Spell Slots

The Crusader Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st-Level and Higher

You know three 1st-level spells of your choice from the cleric spell list. The Spells Known column of the Crusader Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots.


Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.


Spell save DC = 8 + your proficiency bonus + your Wisdom modifier


Spell attack modifier = your proficiency bonus + your Wisdom modifier

Crusader Spellcasting

Fighter Level Spells Known 1st 2nd 3rd 4th
3rd 3 2 - - -
4th 4 3 - - -
5th 4 3 - - -
6th 4 3 - - -
7th 5 4 2 - -
8th 6 4 2 - -
9th 6 4 2 - -
10th 7 4 3 - -
11th 8 4 3 - -
12th 8 4 3 - -
13th 9 4 3 2 -
14th 10 4 3 2 -
15th 10 4 3 2 -
16th 11 4 3 3 -
17th 11 4 3 3 -
18th 11 4 3 3 -
19th 12 4 3 3 1
20th 13 4 3 3 1

Martial Prayer

3rd-level Crusader feature


Simple and Martial weapons are considered holy symbols for you, and can be used as a spellcasting focus for your cleric spells.

Holy Commander

3rd-level Crusader feature


Your divinity can change the tides of battle. As a bonus action, you can target one creature other than yourself and empower them. You must be able to see the target and they cannot be further than 30ft from you. You can empower them in one of the following ways:


Aid. The target regains a number of hit points equal to your Proficiency Bonus.


Guard. The target gains a number of temporary hit points equal to half your fighter level (round down) + your Proficiency Bonus.


Rally. The target’s speed increases by 10ft for 1-minute.


Strike. The target gains advantage on the next attack roll they make within 1-minute.


You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a long rest.

Artwork by Dmitry Prozorov
Subclass by DNDBlue | Version 1.0

Heretic

7th-level Crusader feature


When you use your action to cast a spell of 1st level or higher, you can make one weapon attack as a bonus action. This weapon attack deals additional radiant damage equal to twice the spell’s level.

Reinforcements

10-level Crusader feature


When a creature you can see within 60ft of you fails a saving throw you can come to their aid. As a reaction, and by expending a use of Indomitable, you can allow them to reroll their failed saving throw.

Improved Holy Commander

15th-level Crusader feature


When you use your Holy Commander feature, you can now target two creatures, instead of one. You must be able to see both targets and they cannot be further than 60ft from you. Each target can have a different empowerment.

Martyr

18th-level Crusader feature


Death is not the end for you. If you die by any means other than old age or disintegration, you can choose to return to life. You gain a number of hit points equal to twice your fighter level and for 1-minute, you are resistant to all damage.


You can use this feature once, regaining its use when you finish a long rest.

 

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