Sanguine Handicap (Necromancy Spell)

by Cardinal Theodore Maxwell

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Sanguine Handicap

School: necromancy [blood]
Level: sanguine sorcerer 3
Casting Time: 1 standard action
Components: V, S, F (a dagger)
Range: close (25 ft. + 5 ft./2 levels)
Target: one being
Duration: instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
Description: You cause the target of Sanguine Handicap to begin to bleed for 3 points of damage each round. This effect persists until they die, unless it is ended prematurely via a Heal check with a DC of 18 or via the application of an effect that restores hitpoints.
Special: While the target of Sanguine Handicap is afflicted by multiple bleed effects, they are also subject to the following effect:
Whenever they cast a spell that has a somatic component, they must roll a d12; if the result of their roll is less than [x], they suffer a set of harsh cramps which severely limit their range of motion, in which case they fail to cast that spell.
[x] is equal to your constitution modifier





FAQ

Q: What does "they fail to cast that spell" mean?

A: It means that that spell's effect fails to manifest, the action that they had spent in order to cast that spell is wasted, and the spell slot that they had spent in order to cast that spell is expended.