Credits
Lead Designer:
thelittledarkone
Designers:
thelittledarkone
Inspired and Apapted from the works of an unknown user on dandwiki.com click here for the original
Editors:
thelittledarkone
Art Direction:
thelittledarkone
Additional Graphic Design:
GMBinder
Jared Ondricek (/u/flamableconcrete)-Watercolor Stains
Blackthorn Theme
A theme for GM binder by /u/blckthorn
There is also a dark version.
The old version of the theme is still around.
Cover Illustrator:
Interior Illustrators:
| Artist/Company | Link | Name | Page |
|---|---|---|---|
| Elaine | steamcommunity.com | The Accursed Shadow | 3 |
Producer:
thelittledarkone
Product Manager:
thelittledarkone
Disclaimer
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
OGL Located on the Last Page
Additional Credits
Thanks to the Artists, Writers and Contributers in the TTRPG Fantasy community, you make working with this content a real pleasure. And thanks to WotC for making a great game.
Constructive feedback is key to helping content writers produce solid mechanics and so I am always very appreciative of the time people like this, and everyone else, puts into reading and reviewing my work.
Oath of Argynvost
Argynvost may have been slain by the dreadlord of Barovia, but the knights of the Order of Argynvostholt refused to allow death to thwart their crusade. In his keep, deep within the lands of Barovia, Sir Vladimir awaits, seeking any knight he deems worthy to take up Argynvost's cause in life as they will in death for eternity.
Tenets of Argynvost
The tenets of the Oath of Argynvost were laid before the knights of Argynvostholt long ago. Even death does not dissuade the resolve of the brave crusaders of Argynvost, who above all else, desired the end to all evil in Barovia.
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Destroy All Evil. No matter the cost or sacrifice, see that all evil is destroyed and it's taint cleansed from the land.
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Hunt the Wicked. Be as the dragon on the hunt and seek out those that are your prey.
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Be Cold and Ruthless. Evil will try to trick you and beg for leniency. Keep to your mission and show no mercy.
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Respect the Elder. Always show Reverence to the Great Dragon and his kin. Let none harm the Elder Wyrms for they are our teachers and guardians and are most holy above all others.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Argynvost Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Armor of Agathys, Fog Cloud |
| 5th | Misty Step, See Invisibilty |
| 9th | Fear, Water Breathing |
| 13th | Ice Storm, Polymorph |
| 17th | Cone of Cold, Geas |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Draconic Breath
You can use your channel divinity to produce a destructive wave of energy. As an action you exhale a wave of draconic power in a 15-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC or take cold damage equal to 2d6 + half your paladin level (rounded up) on a failed roll, or half as much on a successful roll. At 15th level, your draconic breath deals damage equal to 4d6 + half your paladin level (rounded up) instead and the cone increases to 30ft.
Draconic Presence
You can Channel Divinity through the sheer personality of the great wyrms of old. As a reaction to making a persuasion, performance, deception or intimidation check, you can double your proficiency bonus for one of those skills for one minute. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Argynvost's Frost
When you smite your foes, you draw upon the freezing power of the silver dragon. You can substitute the radiant damage that you deal with your smite attack for cold damage.
Aura of the Silver Dragon
The draconic power of Argynvost bolsters and protects others as well. Starting at 7th level, allied creatures within 10 feet of you gain resistance to cold damage.
Starting at 18th level, this aura's range increases to 30 feet.
Might of the Great Wyrm
At 15th level, you can add 1d6 cold damage to normal (i.e. not smite) melee attacks that you make
Argynvost's Champion
At 20th level, you can assume the form of Argynvost's Avatar, bolstering your normal form with great scales and steely muscle. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Scales sprout from your body, increasing your AC by 2.
- You channel the strength of the dragons, your Strength score becomes 26, if it wasn't already higher.
- Enemies within your Aura of the Dragon take cold damage equal to your Charisma modifier when they enter or start their turn in the Aura. This damage bypasses all resistances and immunities to that damage type.
Once you use this feature, you can’t use it again until you finish a long rest.
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