My Documents
Become a Patron!
### Mimic Mimics are a type of supernatural creature that are notorious for their ability to shapeshift into objects. They have the ability to mimic the appearance of inanimate objects, such as chests, chairs, or other furniture, and can blend seamlessly into their surroundings. This makes them incredibly difficult to detect, and they are often mistaken for ordinary objects. Mimics use their shapeshifting ability to lure unsuspecting victims into their trap. They will assume the appearance of a valuable or interesting object, such as a treasure chest or a rare artifact, and wait for an unsuspecting adventurer to approach. Once the victim gets close enough, the mimic will spring into action, revealing its true form and attacking the hapless victim. \pagebreak ### Tier 1
___ ___ > ## Small Mimic >*Small, Monstrosity/ Ooze* > >*Tier 1, Challenge Point 1, XP: 1* > > ### Attributes >|**AC** 6 |**AP** 3 | >|:-|:-| > |**HP** 9| **Posture** 4 | > - **Damage Immunities:** Brain > - **Damage Weakness:** Bleed, Poison > - **Passive Insight/ Perception** 12 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** -2 |**INT** -4|**WIS** +2|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Ability > > - **Grappler:** You gain advantage to all Attacks against a creature you are grappling, and any Brawling Save to escape your grapple is made with disadvantage. > - **Object Camouflage:** While you are motionless, you appear to be any small object. A creature that attempts to analyze you must succeed on an Investigation Check (DC 15) to notice that you are not an actual object. > > > ### Action (1) > - **Bite** *Hit* +5, *Dmg* 1d4 thrust + 1d4 acid > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Grapple:* On a hit, the target becomes Grappled by you. You can only Grapple 1 Medium or smaller size at once. > - **Acid Spit** *Hit* +5, *Dmg* 1d4 acid > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Weapon (30/60)* \pagebreak ___ ___ > ## Mimic >*Medium, Monstrosity/ Ooze* > >*Tier 1, Challenge Point 3, XP: 3* > ### Attributes >|**AC** 6 |**AP** 3 | >|:-|:-| > |**HP** 30| **Posture** 15 | > - **Damage Immunities:** Brain > - **Damage Weakness:** Bleed, Poison > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** -2 |**INT** -4|**WIS** +3|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Ability > > - **Mitosis:** When your Posture is broken, you can divide yourself into two *Small Mimics.* > - **Object Camouflage:** While you are motionless, you appear to be any medium object. A creature that attempts to analyze you must succeed on an Investigation Check (DC 16) to notice that you are not an actual object. > > - **Grappler:** You gain advantage to all Attacks against a creature you are grappling, and any Brawling Save to escape your grapple is made with disadvantage. > > ### Action (1) > - **Bite** *Hit* +6, *Dmg* 1d8 thrust + 1d4 acid > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Grapple:* On a hit, the target becomes Grappled by you. You can only Grapple 1 Medium or smaller size at once. > - **Acid Spit** *Hit* +6, *Dmg* 1d4 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 14) or take 1d4 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Weapon (30/60)*
\pagebreak ### Tier 2
___ ___ > ## Large Mimic >*Large, Monstrosity/ Ooze* > >*Tier 2, Challenge Point 8, XP: 16* > ### Attributes >|**AC** 6 |**AP** 3 | >|:-|:-| > |**HP** 89| **Posture** 44 | > - **Damage Immunities:** Brain > - **Damage Weakness:** Bleed, Poison > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +9|**DEX** -2 |**INT** -4|**WIS** +4|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Ability > > - **Mitosis:** When your Posture is broken, you can divide yourself into two *Mimics.* > - **Object Camouflage:** While you are motionless, you appear to be any large object. A creature that attempts to analyze you must succeed on an Investigation Check (DC 19) to notice that you are not an actual object. > > - **Grappler:** You gain advantage to all Attacks against a creature you are grappling, and any Brawling Save to escape your grapple is made with disadvantage. > > ### Action (2) > - **Bite** *Hit* +9, *Dmg* 1d12 thrust + 1d4 acid > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Grapple:* On a hit, the target becomes Grappled by you. You can only Grapple 1 Large or smaller size at once. > - **Acid Spit** *Hit* +9, *Dmg* 2d4 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 17) or take 1d4 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Weapon (30/60)* \pagebreak ### Tier 3
___ ___ > ## Enormous Mimic >*Enormous, Monstrosity/ Ooze* > >*Tier 3, Challenge Point 20, XP: 60* > > > ### Attributes >|**AC** 6 |**AP** 3 | >|:-|:-| > |**HP** 209| **Posture** 105 | > - **Damage Immunities:** Brain > - **Damage Weakness:** Bleed, Poison > - **Passive Insight/ Perception** 12 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 25| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +11|**DEX** -2 |**INT** -4|**WIS** +5|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Ability > > - **Mitosis:** When your Posture is broken, you can divide yourself into two *Large Mimics.* > - **Object Camouflage:** While you are motionless, you appear to be an enormous object. A creature that attempts to analyze you must succeed on an Investigation Check (DC 21) to notice that you are not an actual object. > > - **Grappler:** You gain advantage to all Attacks against a creature you are grappling, and any Brawling Save to escape your grapple is made with disadvantage. > > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 19), or be pushed 10 feet away and become Stunned and Knocked Prone. > ### Action (3) > - **Bite** *Hit* +11, *Dmg* 1d12 thrust + 1d6 acid > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Grapple:* On a hit, the target becomes Grappled by you. You can only Grapple 1 Enormous or smaller size at once. > - *Crushing Weight:* If you hit a Large or smaller target that is Knocked Prone, that target takes extra 1d12 damage. > - **Acid Spit** *Hit* +11, *Dmg* 2d6 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 19) or take 1d6 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Weapon (30/60)*