My Documents
Become a Patron!
### Orcs Orcs are strong, tough, and wild. They are known to be proud and ferocious warriors, able to violently annihilate their enemies. For this very reason, many view them as mindless and dangerous monsters that cannot live in society. However, this is simply not true, as there have been many orc civilizations before. Orcs are just as intelligent as any other race; they just get a little too excited while they are on the battlefield. \pagebreak ### Tier 1 ___ > ## Young Orc >*Medium, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 13 |**AP** 2 | >|:-|:-| > |**HP** 17 | **Posture** 8 | > - **Passive Insight/ Perception** 12 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** +1 |**INT** -1|**WIS** +2|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +1 bonus to its damage roll. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (1) > - **Battle Axe** *Hit* +5, *Dmg* 1d10 slash > - *Throw Weapon (20/30)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - **LongBow:** *Hit* +3, *Dmg* 1d8 thrust > - *Ranged Weapon (120/300)* > - *TwoHanded:* Needs two hands to be wielded. \pagebreak ___ ___ > ## Orc >*Medium, Humanoid/ Monstrosity* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 13 |**AP** 2 | >|:-|:-| > |**HP** 38 | **Posture** 18 | > - **Passive Insight/ Perception** 12 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +1 |**INT** -1|**WIS** +2|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +1 bonus to its damage roll. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (1) > - **Battle Axe** *Hit* +6, *Dmg* 1d10 slash > - *Throw Weapon (20/30)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* You score a Critical Hit on any Attack rolls of 18, 19 or 20 with this weapon. These Critical Hits also deal extra 1d6 damage > - **LongBow:** *Hit* +6, *Dmg* 1d8 + 2 thrust > - *Ranged Weapon (120/300)* > - *TwoHanded:* Needs two hands to be wielded. \pagebreak ### Tier 2 ___ ___ > ## Orc Fighter >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 4, XP: 8* > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 39 | **Posture** 20 | > - **Passive Insight/ Perception** 14 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +1 |**INT** +0|**WIS** +4|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > >\columnbreak > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (2) > - **Battle Axe** *Hit* +7, *Dmg* 1d10 slash > - *Throw Weapon (20/30)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* You score a Critical Hit on any Attack rolls of 18, 19 or 20 with this weapon. These Critical Hits also deal extra 1d6 damage > ### Bonus Action > - **Forced Posture** You can gain 4 Posture. \pagebreak
___ ___ > ## Orc Chief >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 6, XP: 12* > > ### Attributes >|**AC** 16/ +1 Shield |**AP** 3 | >|:-|:-| > |**HP** 55 | **Posture** 29 | > - **Passive Insight/ Perception** 15 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +1 |**INT** +2 |**WIS** +5|**CHA** +5| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > ### Abilities > > - **Command** Once per round, you can use a Free Action to make a friendly creature within 30 feet to take an Action on your turn. > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > > - **Forced Critical (1)** Before you make an Attack with advantage, you can automatically score a Critical Hit with that Attack. You can only use this ability 1 time per Short or Long rest. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (1) > - **Battle Axe** *Hit* +7, *Dmg* 1d10 slash > - *Throw Weapon (20/30)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* You score a Critical Hit on any Attack rolls of 18, 19 or 20 with this weapon. These Critical Hits also deal extra 1d6 damage > ### Reaction > - **Use Shield** When an Attack would hit you, you can use your Reaction to gain a +2 bonus to your AC. \pagebreak ___ ___ > ## Trogolorc >*Enormous, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 12, XP: 24* > > ### Attributes >|**AC** 5 |**AP** 4 | >|:-|:-| > |**HP** 104 | **Posture** 45 | > - **Passive Insight/ Perception** 7 > - **Language** Orcish > ### Movement >|**Base** 20 | **Climb/Swim** 25 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** -3 |**INT** -3 |**WIS** -3|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > ### Abilities > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 16), or be pushed 10 feet away and become Stunned and Knocked Prone. > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (2) > - **Great Hammer** *Hit* +8, *Dmg* 1d12 strike > - *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to the damage roll. You do not get to add a third 1d12. > - *Heavy:* You can gain advantage with this Attack, but all Attacks against you also gain advantage until the start of your next turn after this Attack. > - *Favorite Weapon:* You ignore 3 AP. \pagebreak ___ ___ > ## Orc Shaman >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 4, XP: 8* > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 29 | **Posture** 18 | > | **Mana** 4 > - **Passive Insight/ Perception** 16 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5 |**DEX** +1 |**INT** +2 |**WIS** +6|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > >\columnbreak > > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > - **Spell Skill** Spell Hit: +6, Spell DC (14) > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Actions (1) > - **Cast Spell** You cast the following spells: > - *At will:* *Conjure Minor Vines*, *Dark Orb*, *Fire Orb*, *Frost Bite*, *Minor Lightning*, *Commune with Nature* > - *Level 1 (1 Mana):* Conjure Vines, Dark Pulse, Putrid Flesh, Flamethrower, Lightning Strike > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *At will:* *Hex* > ### Reaction > - **Use Shield** When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC. \pagebreak
___ ___ > ## Orc Lone Hunter >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 8, XP: 16* > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 71 | **Posture** 36 | > - **Passive Insight/ Perception** 14 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +1 |**INT** +1 |**WIS** +4|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > - **Tracker** You gain advantage on Nature Checks to track creatures. > - **Pack Hunter** You gain advantage on Attacks if there's an ally within 5 feet of the target you're attacking. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > > > ### Action (2) > - **Spear** *Hit* +7, *Dmg* 1d10 thrust > - *Aquatic:* Being Underwater does not impose disadvantage on the Attacks. > - *Long Reach:* The reach of this weapon is 10 feet. > - *Throw Weapon (20/60)* > - *Versatile:* If you Attack with both hands, the damage roll of this weapon becomes 1d12. > - *Favorite Weapon:* If a creature within reach moves without Disengaging, you can use this weapon to make an Attack of Opportunity against it. > - **LongBow:** *Hit* +7, *Dmg* 1d8 + 2 thrust > - *Ranged Weapon (120/300)* > - *TwoHanded:* Needs two hands to be wielded. > > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *At will:* *Hunter's Mark*. \pagebreak ___ > ## Orc War Drummer >*Medium, Humanoid/ Monstrosity* > >*Tier 2, Challenge Point 2, XP: 4* > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 23 | **Posture** 12 | > - **Passive Insight/ Perception** 14 > - **Language** Orcish > ### Movement >|**Base** 25 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +1 |**INT** +0 |**WIS** +4|**CHA** +6| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > > ### Abilities > > - **Orc Ferocity:** Once per round, you can give yourself advantage to 1 Attack. If it hits, you can also add a +2 bonus to its damage roll. > - **Tough Posture** You don't trigger Attacks of Opportunity when your Posture is reduced to 0. > ### Action (1) > - **War Inspiration** Choose 1 friendly creature within 30 feet of you, except yourself. It gains 6 Posture > - **Drum Bash** *Hit* +7, *Dmg* 1d10 strike > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage