Organic Monstrosity
The origins of Organic Monstrosities are still unclear. No one is certain whether they were genetically created to be weapons or if they naturally came into being. However, one thing is certain: they are vicious monsters that eat anything in their path.
While in their infancy, they take the shape of very powerful weapons or armors and remain in hibernation mode until a host finds and uses them. The host slowly starts being consumed until the organic monster fully devours it and awakens in its terrifying hulking form.
Tier 3
Organic Monstrosity
Large, Monstrosity
Tier 3, Challenge Point 7, XP: 21
Special Loot: Organic Weapon (Rare Weapon)
or Organic Armor (Rare Armor)Attributes
AC 6 AP 3 HP 64 Posture 26
- Damage Immunities: Brain
- Passive Insight/ Perception 8
- Language None
Movement
Base 20 Climb/Swim 20 Dash 40 Stats + Skills
STR +8 DEX -2 INT -3 WIS -2 CHA -4
- LU +0: Luck Points: 0; Critical Fail: 1
Ability
- Monstrosity Regeneration: You regain 1d4 HP at the start of your turn while alive. If you are damaged by a silver weapon, you lose this ability for 1 turn.
Action (3)
- Bite Hit +8, Dmg 1d8 thrust
- Consume: If you hit an Attack against a creature that is Bleeding, you can deal extra 1d8 bleed damage, and regain that same amount of HP.
- Claw Hit +8, Dmg 1d8 slash
- Bloody Hit: If you deal damage to the HP of a creature, it starts Bleeding (1d4).
- Tendril Hit +8, Dmg 1d8 strike
- Knocker: On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage
- Ranged Attack (30/60)
Hulking Organic Monstrosity
Enormous, Monstrosity
Tier 3, Challenge Point 32, XP: 96
Special Loot: Organic Weapon (Rare Weapon)
or Organic Armor (Rare Armor)Attributes
AC 6 AP 3 HP 267 Posture 126
- Damage Immunities: Brain
- Passive Insight/ Perception 8
- Language None
Movement
Base 20 Climb/Swim 30 Dash 60 Stats + Skills
STR +11 DEX -2 INT -3 WIS -2 CHA -4
- LU +0: Luck Points: 0; Critical Fail: 1
Abilities
Charge If you Dash and move at least 20 feet, you gain advantage on your next attack this turn, and deal an extra 1d12 damage with that same attack.
Monstrosity Regeneration: You regain 2d4 HP at the start of your turn while alive. If you are damaged by a silver weapon, you lose this ability for 1 turn.
Action (3)
- Bite Hit +11, Dmg 1d12 thrust
- Consume: If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP.
- Claw Hit +11, Dmg 1d12 slash
- Bloody Hit: If you deal damage to the HP of a creature, it starts Bleeding (1d6).
- Tendril Hit +11, Dmg 1d8 strike
- Grapple On a hit, the target becomes Grappled by you. You can Grapple 1 Large size creature, or 2 Medium or smaller sized creatures at once.
- Knocker: On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage.
- Ranged Attack (30/60)