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### Organic Monstrosity The origins of Organic Monstrosities are still unclear. No one is certain whether they were genetically created to be weapons or if they naturally came into being. However, one thing is certain: they are vicious monsters that eat anything in their path. While in their infancy, they take the shape of very powerful weapons or armors and remain in hibernation mode until a host finds and uses them. The host slowly starts being consumed until the organic monster fully devours it and awakens in its terrifying hulking form. \pagebreak ### Tier 3
___ ___ > ## Organic Monstrosity >*Large, Monstrosity* > >*Tier 3, Challenge Point 7, XP: 21* > >*Special Loot:* Organic Weapon (Rare Weapon)
or Organic Armor (Rare Armor) > > ### Attributes >|**AC** 6 |**AP** 3 | >|:-|:-| > |**HP** 64 | **Posture** 26 | > - **Damage Immunities:** Brain > - **Passive Insight/ Perception** 8 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 20| **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** -2 |**INT** -3|**WIS** -2|**CHA** -4| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Ability > > - **Monstrosity Regeneration:** You regain 1d4 HP at the start of your turn while alive. If you are damaged by a silver weapon, you lose this ability for 1 turn. > > ### Action (3) > - **Bite** *Hit* +8, *Dmg* 1d8 thrust > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d8 bleed damage, and regain that same amount of HP. > - **Claw** *Hit* +8, *Dmg* 1d8 slash > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d4). > - **Tendril** *Hit* +8, *Dmg* 1d8 strike > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage > - *Ranged Attack (30/60)* \pagebreak ___ ___ > ## Hulking Organic Monstrosity >*Enormous, Monstrosity* > >*Tier 3, Challenge Point 32, XP: 96* > >*Special Loot:* Organic Weapon (Rare Weapon)
or Organic Armor (Rare Armor) > > ### Attributes >|**AC** 6 |**AP** 3| >|:-|:-| > |**HP** 267 | **Posture** 126 | > - **Damage Immunities:** Brain > - **Passive Insight/ Perception** 8 > - **Language** None > ### Movement >|**Base** 20| **Climb/Swim** 30| **Dash** 60| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +11|**DEX** -2 |**INT** -3|**WIS** -2|**CHA** -4| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Charge** If you Dash and move at least 20 feet, you gain advantage on your next attack this turn, and deal an extra 1d12 damage with that same attack. > > - **Monstrosity Regeneration:** You regain 2d4 HP at the start of your turn while alive. If you are damaged by a silver weapon, you lose this ability for 1 turn. > > ### Action (3) > - **Bite** *Hit* +11, *Dmg* 1d12 thrust > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > - **Claw** *Hit* +11, *Dmg* 1d12 slash > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d6). > - **Tendril** *Hit* +11, *Dmg* 1d8 strike > - *Grapple* On a hit, the target becomes Grappled by you. You can Grapple 1 Large size creature, or 2 Medium or smaller sized creatures at once. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. > - *Ranged Attack (30/60)*