Cleric Divine Domain - Fallen Cleric

by Jacred7

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Cleric Divine Domain: Fallen Cleric

Clerics are intermediaries between the mortal world and the distant planes of the Gods. For whatever reason; power, ambition, or simply a change in world view, sometimes these clerics fall from their divine position and in the process they are stripped of much of the power granted to them.

Fallen Domain Spells

Cleric Level Spells
1st Hellish Rebuke, Inflict Wounds
3rd Crown of Madness, Darkness
5th Animate Dead, Bestow Curse
7th Blight, Confusion
9th Contagion, Dominate Person

Bonus Proficiency

When you choose this domain at 1st level you gain proficiency with martial weapons and heavy armour.

Touched by Despair

Also starting at 1st level, you lose the ability to cast healing magic. Whenever you cast a spell to restore hit points to a creature, the target must instead succeed on a wisdom saving throw or take the equivalent amount of necrotic damage. On a successful wisdom save the target instead takes half damage.

In addition, you can no longer be healed by magical means. When a spell would restore hit points to you, you instead take the equivalent amount of necrotic damage.

Channel Divinity: Soul Drain

Starting at 2nd level, you can use your Channel Divinity to consume the very soul essence of your enemies.

As an action you can make a Soul Drain attack. The attack deals 1d6 necrotic damage to the target creature and restores the same number of hit points to you. This restoration of hit points is not affected by your "Touched by Despair" ability. Once you have used this Channel Divinity option for the first time, you must continue to do so regularly to stave off the damage it does to your own soul. If you go for three days without dealing this damage and consuming soul essence, your hit point maximum is permanently reduced by 1d6. This reduction continues at a rate of 1d6 every three days until you use your Soul Drain ability to consume soul essence. If your hit point maximum drops to 0 you die.

Once you have begun down this route, your soul degradation cannot be undone without the use of; a Divine Intervention, a Wish spell, or returning to a God's good graces leaving this subclass behind.

Darkened Heart

Beginning at 6th level, you gain resistance to necrotic damage. in addition, spells you cast ignore resistance to necrotic damage.

Necrosis

At 8th level, whenever you cast a spell from the school of necromancy you can add your spellcasting ability modifier to the spells damage roll, if any.

Divine Intervention

Beginning at 10th level, you can call on a deity to interviene on your behalf when your need is great, as detailed in the Cleric base class.

On the successful casting of Divine Intervention, you are pulled into your Gods embrace and must select another divine domain in place of this one.

Empty Heart

Starting at 17th level, you gain immunity to necrotic damage. In addition, any spell or effect you create ignores resistance to necrotic damage and treats immunity to necrotic damage as resistance to necrotic damage.

Cleric Divine Domain | Fallen
 

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