Patron: The Hexblade
- You have made your pact with a mysterious entity from
- the Shadowfell – a force that manifests in sentient magic
- weapons carved from the stuff of shadow. The mighty
- sword Blackrazor is the most notable of these weapons,
- which have been spread across the multiverse over the
- ages. The shadowy force behind these weapons can offer
- power to warlocks who form pacts with it. Many hexblade
- warlocks create weapons that emulate those formed in
- the Shadowfell. Others forgo such arms, content to weave
- the dark magic of that plane into their spellcasting.
- Because the Raven Queen is known to have forged the
- first of these weapons, many sages speculate that she
- and the force are one and that the weapons, along with
- hexblade warlocks, are tools she uses to manipulate
- events on the Material Plane to her inscrutable ends.
- Original Source: Xanathar's Guide to Everything
Patron Spell List
- Each Patron has a list of spells—its patron spells—that
- you gain at the warlock levels 1st, 3rd, 5th, 7th, and 9th
- These spells are known so long as you are within
- good standing with your patron. If you have a patron spell
- that doesn’t appear on the warlock spell list, the spell
- is nonetheless a warlock spell for you.
| Spell Level | Spells | 1st | Shield, Wrathful Smite |
|---|---|
| 2nd | Mirror Image, Branding Smite |
| 3rd | Blink, Elemental Weapon |
| 4th | Phantasmal Killer, Staggering Smite |
| 5th | Banishing Smite, Cone of Cold |
Hex Warrior
- At 1st level, you acquire the training necessary to
- effectively arm yourself for battle. You gain proficiency
- with shields and martial weapons.
- Whenever you finish a long rest, you can touch one
- weapon that you are proficient with. This is now your Hex
- Weapon. You may only have 1 Hex Weapon at a time.
- You can perform the somatic components of spells even
- when you have weapons or a shield in one or both hands,
- so long as your Hex Weapon is in at least one of your
- hands.
Accursed Specter
- Your Hex Weapon is possessed by a tormented spirit and
- by giving slain creature soul to harvest, you can release
- part of its torment momentarily.
- Starting at 1st level, you can Curse the soul of a person
- you slay, temporarily binding it in your service. When you
- slay a hostile large creature or smaller while your Hex
- Weapon is in at least one of your hands, you can cause its
- spirit to rise from its corpse as a medium sized specter.
- When the specter appears, it gains temporary hit points
- equal to half your warlock level + your Charisma Modifier.
- The specter goes after you on your initiative count. It
- obeys your verbal commands, and it gains a special bonus
- to its attack rolls equal to your Charisma modifier
- (minimum of +0).
- The specter remains in your service until you finish a long
- rest, at which point it vanishes to the afterlife.
- Once you bind a specter with this feature, you can't use
- the feature again while you still have another specter
- formed.
Hexblade's Curse
- Starting at 6th level, you gain the ability to place a baleful
- Curse on someone. As a bonus action, choose one
- creature you can see within 30 feet of you. The target is
- Cursed for 1 minute. The Curse ends early if the target
- dies, you die, or you are incapacitated. Until the Curse
- ends, you gain the following benefits:
- You gain a bonus to damage rolls against the Cursed target. The bonus equals your proficiency bonus.
- If you do damage to the target using your Hex Weapon, you may roll the damage for the weapon twice and choose which one to keep.
- Any attack roll you make against the Cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If you score a critical with your Hex Weapon, you can add an additional damage die of the Hex Weapon on top of doubling the damage dice. (don’t double this new die)
- If the Cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
- If you defeat the target using your Hex Weapon, if any of the above healing would put you to your max or above, any excess healing may be stored into the Hex Weapon until you utilize this part of the Hexblade’s Curse feature again or you take a short or long rest. You may use this additional healing from your weapon as a bonus action or reaction on a later turn. You may only heal yourself with this extra healing.
- While your Accursed Specter is attacking a creature effected by a Hexblade’s Curse, its attacks are done so with advantage
- Additionally, if you Accursed Specter hits a creature who is under the effects of Hexblade’s Curse, the Saving throw DC of the Accursed Specter’s Life Drain feature uses the Warlock Spell Save DC instead of its own.
- You can use your Hexblade’s Curse feature a number of
- times equal to your proficiency bonus. You regain all uses
- of this feature after you take a long rest.
Armor of Hexes
- Starting at 10th level, your hex grows more powerful. If
- the target Cursed by your Hexblade’s Curse hits you with
- an attack roll, you can use your reaction to roll a d6.
- On a 4 or higher, the attack instead misses you, regardless of its roll.
- On a 3 or lower you get your reaction back, but it can't be used on the same turn you tried to use this feature.
Master of Hexes
- Starting at 14th level, if you roll initiative with no uses of
- Hexblade’s Curse, regain 1 use.
- When a creature dies with your Hexblade's Curse on
- them, while you still have an Accursed Specter in your
- service, you may make your Accursed Specter inhabit
- another creature within range of your Hexblade's Curse to
- extend it further, on a new target. Choose a target within
- range that you can see. That creature is now affected by
- your Hexblade's Curse, but your Accursed Spirit is also
- dismissed (no action required). The creature is then
- Hexblade's Cursed for 1 minute. After this creature dies,
- you may still summon another Accursed Specter to be in
- your service. Once you use this part of this feature you
- may not do so again until you finish a short rest.
- Additionally, you may target creatures up to 60 feet away
- instead of 30 feet away, with your Hexblade’s Curse.
- Finally your Accursed Specter gains temp hit points equal
- to your warlock level + Charisma modifier instead of half
- your warlock level + Charisma modifier.