The Broker patron for Warlock

by SemanticAvenger

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The Broker patron for Warlock

The Art of the Deal

In your search to buy power, you have sold yourself to a Broker. Your patron is a being of great power whose sole goal is acquisition. They build capital relentlessly, seeking the highest possible return on all investments whether the currency is land, souls, or cold, hard gold. The coin does not matter so much as the pursuit and ultimately, the hoard. This entity may be a god of wealth or of merchants, a devil seeking souls, or perhaps a merchant of magic items who used their traffic with such materials to attain lichdom.

Subclass Features

Expanded Spell List

1st-level Broker feature

The Broker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Broker Expanded Spells

Spell Level Spells
1st color spray, identify
2nd calm emotions, locate object
3rd clairvoyance, fast friends
4th compulsion, divination
5th legend lore, mislead

Swindler

1st-level Broker feature

You are adept at gaining the upper hand in any casino or mercantile situation. When you make an ability check to negotiate the price of an item you are buying or selling in your favor, you have advantage on the check.

Additionally, you gain proficiency in one gaming set of your choice. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.

Caveat Emptor

1st-level Broker feature

You are able to use your connection with your patron to buy an edge in combat, but there is always a price. As a bonus action on your turn, you can buy advantage on all attack rolls. Once one of your attack rolls with advantage hits, you have disadvantage on all attack rolls until you miss. You cannot use this feature again until one of your attack rolls with disadvantage misses.

Insurance

6th-level Broker feature

Your patron has granted you an arcane safe in which to store your valuables, and as your hoard grows, so does your strength. The safe is an extradimensional space tied to no physical object on the plane you inhabit. As an action, you can open the safe's door at eye-level within 5 feet of you, creating an opening in the air three feet high and three feet wide. The opening has a front and a back, and access to the safe is only accessible from the front.

The safe can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. As a bonus action while the safe is open, you can place up to 100 gold or a magic item within the safe or retrieve up to 100 gold or a magic item. Even when open, the safe won't accept any object other than currency or magic items. The safe requires an action to close. If the safe is ever overloaded, it ruptures and its contents are scattered in the Astral Plane. You cannot add currency or magic items to a ruptured safe until you finish a long rest.

Whenever you finish a short or a long rest, you gain 1 temporary hit point for every 100 gold and every magic item in your safe.

Savvy

10th-level Broker feature

Not only are you impervious to the tricks of your competitors, but have learned to turn those tricks against them. You are immune to being charmed or frightened, and have advantage on ability checks to determine whether or not a creature is lying to you.

Additionally, when a creature within 30 feet of you which you can see deals damage to you, you can use your reaction to deal psychic damage to them equal to your warlock level.

Monopoly

14th-level Broker feature

You thrive on being the only game in town, tearing down any competition. As an action, you release a wave of eldritch energy. Every hostile creature within 60 feet of you must make a Charisma saving throw or take psychic damage equal to twice the number of temporary hit points you gained from your insurance feature at the end of your last short or long rest, and have their hit point maximums reduced by the same amount for 1 hour. No creature that takes damage from this effect can cast spells until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

 

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