Aarakocra
Aarakocra are bird-like humanoids that are believed to be natural denizens of the Elemental Plane of Air, an endless domain of open skies and clouds. Typically, their communities tend to be small outposts and refuges on the Material Plane.
Aarakocra Features
Age Aarakocra reach maturity by age 3. Compared to humands, aarakocra don't usually live longer than 30 years.
Speed Your base walking speed is 25ft.
Languages You can speak, read, and write Common, Auran, and Aarakocra
Ability Score Your Dexterity score increases by 2
Size Your size counts as your choice of Small or Medium
Flying Speed Thanks to your wings, you have a flying speed of 30ft. You can't use this flying speed if you're wearing medium or heavy armor.
Aquilan Aarakocra
Aquilan aarakocra resemble deadly birds of prey using their sharp claws and keen eyes to grant them an edge of their oppoennts.
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Ability Score Increase Your Wisdom score increases by 1
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Talons You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
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Keen Vision You gain proficiency in Perception. You can see up to 1000ft. away with no difficulty, and you are able to discern even fine details as though looking at something no more than 100 feet away from you.
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Gale Wings Whenever you take the special melee action to Shove a creature, you can choose to force one creature within 10ft. of you to make a Strength saving throw equal to 8 + your proficiency bonus + your choice of your Strength or Dexterity modifier. On a failed saving throw, you can either knock that creature prone or push it 5ft. away from you.
Carrion Aarakocra
Carrion aarakocra resemble many scavenger avians such as condors or vultures. Their affinity to eating carrion grants them natural resilience against various toxins and diseases.
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Ability Score Increase Your Constitution score increases by 1
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Poison Resistance You gain resistance to poison damage and have advantage on saving throws against being poisoned or diseased.
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Carrion Sense Your keen senses allow you to sense the presence of death and decay. As an action, you can sense the presence of a corpse or an undead creature within 60ft. of you. This feature does not reveal the identity of that type of creature. Once you use this feature, you cannot do so again until you finish a long rest.
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Purging Immunity You are naturally able to purge harmful toxins from your body. As an action, you can end the poisoned condition on yourself. Once you use this feature, you cannot do so again until you finish a long rest.
Corvid Aarakocra
Corvid aarakocra often take the appearance of many crows, ravens, or jays. They are particularly known for their unique ability to mimic sounds and even project their voices.
- Ability Score Increase Your Intelligence score increases by 1
- Imitator You have a special knack for fooling others. You gain proficiency in Deception.
- Mimicry You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
- Ventriloquism You are able to project your voice to make it sound as if you are in a different location. As an action, you can cause your voice to sound as if it originated from a spot within 30ft. of you. A creature that hears the sounds you make can tell they determine if this is a trick with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Skysong Aarakocra
Skysong aarakocra are known for the stunning beauty with their color and their hypnotic bird songs. They often sport extremely colorful plumages
- Ability Score Increase Your Charisma score increases by 1
- Natural Elegance You gain proficiency in Intimidation or Performance
- Bird Song You are able to amplify your voice to make it sound much larger that a creature of your size. As an action, you can amplify your voice up to three times as loud. When you use your voice in this manner, it can be clearly heard at least up to 100ft. away.
- Magnificent Feather You are able to flaunt your feathers or use your natural voice to curry favor with others. Whenever you have advantage on a Performance or Intimidation check, you can choose to roll three times instead of twice taking the highest roll. You can only use this feature a number of times equal to your proficiency bonus before you must finish a long rest.
Rocborn Aarakocra
Rocborn aarakocra trace their heritage to the mighty roc. Thanks to their immense strength, they are able to fly in the most turbulent of winds.
- Ability Score Increase Your Strength Score increases by 1
- Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Powerful Wings You are able to maintain your natural flying speed while wearing medium armor.
- Tempest Wings You can move across and fly through strong winds without needing to make an ability check. Additionally, difficult terrain generated by strong wind doesn't cost you extra movement.
Strix Aarakocra
Strix aarakocra are the silent hunters of the night using their silent wings and superior vision to skulk through the night like wraiths.
- Ability Score Increase Your Wisdom score increases by 1
- Silent Feathers You gain proficiency in Stealth
- Darkvision You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks.
- Gloom Sight You are able to fully hone your nocturnal senses to grant your heightened awareness. For 10 minutes, your vision is no longer obscured by magical darkness or being heavily obscured. Once you use this feature, you cannot do so again until you finish a long rest.
Sunfeather Aarakocra
Sunfeather aarakocra share a special lineage to the mighty phoenix granting them feathers that can emit the radiance of the sun.
- Ability Score Increase Your Constitution Score increases by 1
- Fire Resistance You gain resistance to fire damage.
- Luminous Feathers As a bonus action, you can give off a bright light in a 10ft. radius and dim light an additional 10ft. You can dismiss this light as a bonus action
- Phoenix's Blessing You are able to read, write, and speak Ignan.
Swiftwing Aarakocra
Swiftwing aarakocra are characterized by their rapidly buzzing wings akin to a hummingbird. As a result, they are known for their particularly agile flight and evasion.
- Ability Score Increase Your Charisma Score increases by 1
- Nimble Flier You gain proficiency in Acrobatics
- Rapid Flight For 10 minutes, you are able to rapidly flap your wings at extreme speeds to keep yourself aloft and to fly at extreme speeds. While airborne in this manner, your flying speed increases by 10ft. and you do not fall from the sky whenever you are knocked prone. You cannot benefit from this feature if your movement speed is reduced to 0, if you are incapacitated, or if you are unable to move. Once you use this feature, you cannot do so again until you finish a long rest.
- Evasive Flight Whenever you use your action to Dash while airborne, you can use your bonus action to Disengage.
Tidegale Aarakocra
Tidegale aarakocra are masters of the skies and the seas. Their feathers are especially adapted to granting them the ability to become prolific swimmers.
- Ability Score Increase Your Constitution score increases by 1
- Active Swimmer You gain a swimming speed of 30ft.
- Hold Breath When determining how long you can hold your breath, you can add your proficiency bonus to the total number of minutes you can hold your breath. You can also add your proficiency bonus to the number of rounds you can survive without being able to breathe.
Fledgekin
Fledgekins are beleived to be related to aarakokra. However, unlike their relatives, their primitive wings do not give them the ability of true flight.
Fledgekin Features
Age Fledgekin reach maturity by age 12 and can live to 60.
Size Your size counts as your choice of Small or Medium
Speed Your base walking speed is 30ft.
Languages You can speak, read, and write Common, Auran, and Aarakocra
Ability Score Your Dexterity score increases by 1 and your Charisma score increases by 1
Size Your size counts as your choice of Small or Medium
Natural Agility You gain proficiency in Acrobatics
False Flight Your primitive feathers grants you the ability to leap long distances. When determining your vertical jumping height, you can use your choice of Strength or Dexterity. Additionally, you can increase your vertical jumping height by your proficiency bonus as well.
Feather Fall Your ability for false flight allows you to take soften your hard landing. Whenever, you calculate fall damage, you can subtract 30ft. from the total when calculating damage as long as you are not incapacitated. Upon taking fall damage, you must make a DC 10 Dexterity saving throw. On a successful saving throw, you do not fall prone. The DC for this ability check increases by every 10ft. above 30ft. that you fall.
Pengu
Pengus share a close resemblance to actual penguins and typically originate in from the frozen reaches of the Material Plane. However, these fledgekin have been known to migrate and live in more temperate environments.
- Ability Score Increase You can increase your Constitution score by 1.
- Cold Resistance You have resistance to cold damage.
- Natural Swimmer You have a swimming speed of 30ft.
- Ice Walk You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra movement.
- Ice Stride While you are in icy or snowy terrain, you can use your bonus action to take the Dash action.
Kenku
Kenkus are a subspecies of fledgekin that possess the unique ability to mimic sounds and voices of creatures they can hear. In some settings, they have even been known to use this ability as their sole means of communication.
- Ability Score Increase You can increase your Intelligence score by 1.
- Mimicry You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
- Ventriloquism You are able to project your voice to make it sound as if you are in a different location. As an action, you can cause your voice to sound as if it originated from a spot within 30ft. of you. A creature that hears the sounds you make can tell they determine if this is a trick with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
- Mocking Retort Your are able to use your ability for mimicry allows you to distract your enemies in mid combat. As a bonus action, you can force creature you can see within 10ft. of you to make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed saving throw, the target suffers disadvantage on its next attack roll until the end of its next turn. You can use this feature a number of times equal to your proficiency bonus before finishing a long rest.
Ptera
Ptera fledgekin are some of the most ancient of all their relatives tracing and almost have a more reptilian appearance. They possess particularly sharp claws that allow them the eviscerate their enemies as well as climb nearly any surface with surprising speed.
- Ability Score Increase You can increase your Strength score by 1.
- Climbing Claws You have a climbing speed of 30ft..
- Darkvision You can see in dim light within 60 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Raptor Claws You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit.
Windrunner
Windrunner Fledgekin are known for their particularly long and powerful legs. They are able to sprint at incredible speeds, surpassing that of many other humanoids, and even the winged aarakocra.
- Ability Score Increase You can increase your Dexterity score by 1.
- Natural Athlete The windrunner has proficiency in Athletics.
- Natural Agility The windrunner has a walking speed of 40ft.
- Sprint Burst Whenever you use your action to Dash, you can use your bonus action to take the Dash action again.
- Swift Stride You can add your proficiency bonus to your initiative rolls.
Chickdown
As their name suggests, chickdown fledgekin almost resemble giant bipedal baby birds. Their seemingly harmless appearance allows them to communicate with animals with ease and even allow them to escape from harm's way by using their adorable looks.
- Ability Score Increase You can increase your Charisma score by 1.
- Avian Speech Through sound and gestures, you may communicate simple ideas with Small beasts as well as any beast with a flying speed
- Bird Song You are able to amplify your voice to make it sound much larger that a creature of your size. As an action, you can amplify your voice up to three times as loud. When you use your voice in this manner, it can be clearly heard at least up to 100ft. away.
- Adorable Fluff You are able to weaponize your adorable looks. As a bonus action, you can force creature you can see within 10ft. of you to make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed saving throw, the target is charmed by you until the end of its next turn. You can use this feature a number of times equal to your proficiency bonus before finishing a long rest.
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