The Archfey Patron Spells
| Spell Level |
Spells |
1st |
Faerie Fire, Entangle |
| 2nd |
Enlarge/Reduce, Tasha's Mind Whip |
| 3rd |
Bestow Curse, Plant Growth |
| 4th |
Confusion, Conjure Woodland Beings |
| 5th |
Dominate Person, Animate Objects |
#### Fey Presence
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- Starting at 1st level, your patron bestows upon you the
- ability to project the beguiling and fearsome presence of
- the fey. As an action, you can cause each creature of your
- choice in a 10-foot radius originating from you to make a
- Wisdom saving throw against your warlock spell save DC.
- The creatures that fail their saving throws are either
- charmed or frightened by you (your choice) for 1 minute.
- The creatures that failed their saving throw can make
- another one at the end of each of their turns for the
- remainder of the duration.
___
- Once you use this feature, you can't use it again until you
- finish a short or long rest
#### Charming Personality
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- Starting at 1st level, you gain proficiency in two of the
- following skills: Deception, Intimidation, Performance or
- Persuasion. Pick one of your choices, you gain expertise in
- that skill.
___
- Furthermore, you learn the Friend’s Cantrip with the
- following changes:
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