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### Blade Sorceries:
##### Scorching Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal fire damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, the target takes the extra fire damage again at the beginning of it's next turn.
At 14th level, you go sicko mode.
##### Lightning Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal lightning damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4
In addition, the target can't take reactions until the beginning of your next turn, and your movement speed increases by 5 feet per sorcery point spent for the same duration.
At 14th level, you go sicko mode.
##### Thundering Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal thunder damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4
In addition, the target can't take reactions until the beginning of your next turn, and your movement speed increases by 5 feet per sorcery point spent for the same duration.
At 14th level, you go sicko mode.
##### Freezing Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal cold damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
At 14th level, you go sicko mode.
##### Poisoning Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal poison damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
##### Melting Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal acid damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
At 14th level, you go sicko mode.
##### Brilliant Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
##### Corrupting Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4
In addition, something cool happens
##### Arcane Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal force damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
At 14th level, you go sicko mode.
##### Psionic Blade:
When you hit a creature with a melee weapon attack, you can expend at least one sorcery point to deal psychic damage to the target, in addition to the weapon's damage. The extra damage is 2d4, plus 1d4 for each sorcery point spent, to a maximum of 7d4.
In addition, something cool happens
At 14th level, you go sicko mode.