Spells for the Common Man

by ZodaUwU

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Template

Template


  • Casting Time:
  • Range:
  • Components:
  • Duration
  • Classes

Decay

Necromancy, Cantrip


  • Casting Time: 1 Action
  • Range: Self
  • Components: V
  • Duration Instantaneous
  • Classes Druid, Ranger, Warlock, Wizard

Touching any wood or wood based object withers away, dealing 5 (2d4 + 2) necrotic damage to any living creature touching the object previously. This will not work on any object with consciousness.

Summon Ketamine Ape

6th Level Conjuration


  • Casting Time: 1 Turn
  • Range: 15 Feet
  • Components: V
  • Duration 15 minutes
  • Classes Bard, Druid, Sorcerer, Warlock

You summon an ape imbued with a concoction, almost lethal in dosage. Ketamine ape moves directly after you and if Ketamine Ape kills a target, add (2d8) force damage on each for the rest of the duration. This effect stacks. In Addition, when Ketamine Ape drops below a quarter health, His movement speed is doubled, and when he deal damage to a creature, the enemy's movement speed is reduced by a number of feet equal to the damage dealt until the start of his next turn.

Bees?

2nd Level Conjuration


  • Casting Time: 1 action
  • Range: 50 Feet
  • Components: V
  • Duration 2 minutes
  • Classes Artificer, Druid, Sorcerer

Summon a swarm of questionably elemental beelike entities. Summon a swarm of insects with either fire, cold, acid, or lightning damage. Bees? will attack on their own and when killed will explode. Those who killed it must roll a dexterity saving throw or take (3d10) of the previously chosen element.

Piss Tsunami

Level 4 Evocation Spell


  • Casting Time: Instant
  • Range: Self
  • Components: V
  • Duration Instantaneous
  • Classes Wizard

Summon a tsunami of urine. A flood spreading 10 feet in width and 40 feet in length sprays from your feet. Anyone who doesnt pass a dexterity saving throw is swept away by the flow, being pushed 10 feet back or to the end of the wave, taking (9d6+10) poison damage

Instant Delivery

6th Level Conjuration


  • Casting Time: 1 round
  • Range: 10 feet
  • Components: V
  • Duration Instantaneous
  • Classes Bard, Sorcerer

Before using this spell, prep a ward on any nonrooted or living organism. when you next cast this spell, summon whatever object 20 feet above and 10 feet in front you, dropping the object and doing (8d12+10) if over 400 pounds to all who are 5 feet around the object's impact

Blinking Fist

3rd Level Transmutation


  • Casting Time: 1 action
  • Range: 20 feet
  • Components: V
  • Duration Instantaneous
  • Classes Bard

Imbue your ally with swiftness and stealth. Enhanced an ally's next unarmed attack. The next turn they may blink behind the enemy, dealing a bonus (3d8+8) force damage if striking the target from behind.

Mage's Last Resort

9th Level Necromancy


  • Casting Time: 1 turn
  • Range: 150 feet
  • Components: V
  • Duration Instantaneous
  • Classes Druid, Sorcerer, Warlock, Wizard

This is a spell for the most bold of heart. After charging all of your life force into a single beam, fire a beam that shines through evil. Any enemy hit will take (6d10) fire damage, (6d10) cold damage, (6d10) acid damage, (8d12) force damage and (10d12) necrotic damage. If any enemies die to this ability you lose all death saves and take (35d6) damage. Before you end your turn, you may heal 1 ally fully as a bonus action

 

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