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#### Template *Template* ___ - **Casting Time:** - **Range:** - **Components:** - **Duration** - **Classes** ___ #### Decay *Necromancy, Cantrip* ___ - **Casting Time:** 1 Action - **Range:** Self - **Components:** V - **Duration** Instantaneous - **Classes** Druid, Ranger, Warlock, Wizard ___ Touching any wood or wood based object withers away, dealing 5 (2d4 + 2) necrotic damage to any living creature touching the object previously. This will not work on any object with consciousness.
#### Summon Ketamine Ape *6th Level Conjuration* ___ - **Casting Time:** 1 Turn - **Range:** 15 Feet - **Components:** V - **Duration** 15 minutes - **Classes** Bard, Druid, Sorcerer, Warlock ___ You summon an ape imbued with a concoction, almost lethal in dosage. Ketamine ape moves directly after you and if Ketamine Ape kills a target, add (2d8) force damage on each for the rest of the duration. This effect stacks. In Addition, when Ketamine Ape drops below a quarter health, His movement speed is doubled, and when he deal damage to a creature, the enemy's movement speed is reduced by a number of feet equal to the damage dealt until the start of his next turn.
#### Bees? *2nd Level Conjuration* ___ - **Casting Time:** 1 action - **Range:** 50 Feet - **Components:** V - **Duration** 2 minutes - **Classes** Artificer, Druid, Sorcerer ___ Summon a swarm of questionably elemental beelike entities. Summon a swarm of insects with either fire, cold, acid, or lightning damage. **Bees?** will attack on their own and when killed will explode. Those who killed it must roll a dexterity saving throw or take (3d10) of the previously chosen element.
#### Piss Tsunami *Level 4 Evocation Spell* ___ - **Casting Time:** Instant - **Range:** Self - **Components:** V - **Duration** Instantaneous - **Classes** Wizard ___ Summon a tsunami of urine. A flood spreading 10 feet in width and 40 feet in length sprays from your feet. Anyone who doesnt pass a dexterity saving throw is swept away by the flow, being pushed 10 feet back or to the end of the wave, taking (9d6+10) poison damage
#### Instant Delivery *6th Level Conjuration* ___ - **Casting Time:** 1 round - **Range:** 10 feet - **Components:** V - **Duration** Instantaneous - **Classes** Bard, Sorcerer ___ Before using this spell, prep a ward on any nonrooted or living organism. when you next cast this spell, summon whatever object 20 feet above and 10 feet in front you, dropping the object and doing (8d12+10) if over 400 pounds to all who are 5 feet around the object's impact
#### Blinking Fist *3rd Level Transmutation* ___ - **Casting Time:** 1 action - **Range:** 20 feet - **Components:** V - **Duration** Instantaneous - **Classes** Bard ___ Imbue your ally with swiftness and stealth. Enhanced an ally's next unarmed attack. The next turn they may blink behind the enemy, dealing a bonus (3d8+8) force damage if striking the target from behind. #### Mage's Last Resort *9th Level Necromancy* ___ - **Casting Time:** 1 turn - **Range:** 150 feet - **Components:** V - **Duration** Instantaneous - **Classes** Druid, Sorcerer, Warlock, Wizard ___ This is a spell for the most bold of heart. After charging all of your life force into a single beam, fire a beam that shines through evil. Any enemy hit will take (6d10) fire damage, (6d10) cold damage, (6d10) acid damage, (8d12) force damage and (10d12) necrotic damage. If any enemies die to this ability you lose all death saves and take (35d6) damage. Before you end your turn, you may heal 1 ally fully as a bonus action