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# Spellshaper \pagebreakNum ## Class Features As a Spellshaper, you gain the following class features #### Hit Points ___ - **Hit Dice:** 1d8 per Spellshaper level - **Hit Points at 1st Level:** 8 plus Constitution modifier - **Hit Points at Higher Levels:** 1d8 (or 5) plus Constitution modifier per level #### Proficiencies ___ - **Armor:** none - **Weapons:** Simple weapons ___ - **Saving Throws:** Wisdom, Charisma - **Skills:** Choose two from Arcana, History, Insight, Medicine, Persuasion and Religion #### Equipment You start with the following equipment, in addition to the equipment granted by your background: - (a) a light crossbow and 20 bolts or (b) any simple weapon - (a) a component pouch or (b) an arcane focus - (a) a scholar's pack or (b) an explorer's pack - two daggers Alternatively, you may start with 5d4 × 10 gp to buy your own equipment. ### Multiclassing as a Spellshaper Prerequisite | Proficiencies gained | :--- | :----- | | Intelligence 13 | - |
### Spellshaping Spellshaping is the act of forming spells impromptu, molding the weave and winds of magic to your whims. You shape this force using nothing but your own will. #### Will Your Will represents your ability to shape magic to your whim. You have a pool of Will as shown in the Spellshaper class table. This pool refills upon finishing a long rest. #### Shaping a Spell You shape a spell on your turn by choosing one Foundation, one Shape and any number of Spins. Shaping a spell requires no action from you. Once shaped, you can cast that spell until the start of your next turn and it is treated as any other spell. The level of a Shaped spell with a cost of 1 or higher is equal to one half your proficiency bonus rounded down, plus 1 for each Spin added. A shaped spell with 0 cost counts as a cantrip. \columnbreak
##### Spellshaper | Level | Proficiency Bonus | Features | Will | |:---:|:---:|:---|---:| | 1st | +2 | Spellshaping, Simple Shaping | 8 | | 2nd | +2 | Spellshaper Form | 10 | | 3rd | +2 | Grace | 12 | | 4th | +2 | Ability Score Improvement | 14 | | 5th | +3 | Geometric Shaping (1), Journeyman Shaping | 17 | | 6th | +3 | Form Feature | 19 | | 7th | +3 | Grace (2) | 21 | | 8th | +3 | Ability Score Improvement | 23 | | 9th | +4 | Willspring | 25 | | 10th | +4 | Form feature | 27 | | 11th | +4 | Geometric Shaping (2) | 29 | | 12th | +4 | Ability Score Improvement | 32 | | 13th | +5 | Grace (3) | 34 | | 14th | +5 | Form feature | 36 | | 15th | +5 | Advanced Shaping | 38 | | 16th | +5 | Ability Score Improvement | 40 | | 17th | +6 | Geometric Shaping (3) | 43 | | 18th | +6 | Grace (4) | 45 | | 19th | +6 | Ability Score Improvement | 47 | | 20th | +6 | Rote | 49 |
#### Casting a Shaped Spell Casting a shaped spell does not require a spell slot, instead it costs an amount of Will equal to the total cost of Shape and Spins. The action required to cast a shaped spell is defined by the Shape used when shaping that spell. When cast, a shaped spell requires a spell attack roll. The Shape will dictate whether this is a melee or ranged spell attack. If a Spin states that a spell requires a saving throw, then that replaces any attack rolls you would otherwise make. A shaped spell can only cause a creature to make a single saving throw, if it would require more than one you choose which saving throw to apply to the spell. If a Spin states an area, that area begins at a point within range of the Shape. #### Spellcasting Ability Intelligence is your spellcasting stat for your Summoner spells. You use your Intelligence modifier whenever a spell refers to your spellcasting ability. In addition, you use your intelligence modifier when setting the saving throw DC for a Shaped spell you cast and when making an attack roll with one. **Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier **Spell attack modifier** = your proficiency bonus + your Intelligence modifier \pagebreakNum ### Simple Shaping When shaping a spell, you have access to the following components: ##### Foundations | Foundation | Effect | | :---- | :----: | | Acrid | acid damage | | Frozen | cold damage | | Flaming | fire damage | | Electric | lightning damage | | Roaring | thunder damage | ##### Shapes | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :---- | ---: | | Dart | d4 | Bonus | 30ft, ranged | 2 | | Bolt | d6 | Action | 90 ft, ranged | 0 | | Blade | d8 | Action | 5ft, melee | 0 | ##### Spins | Spin | Effect | Cost | | :--- | :--: | ---: | | Rain | 5ft radius, 40ft high cylinder | 2 | | Beam | 30ft long, 5ft wide line | 2 | | Empower | deals an additional die of damage. Can be applied multiple times. | 1 | | Bloom | requires a Dexterity saving throw | 1 | | Blinding | target makes a Dexterity saving throw or is Blinded until the end of your next turn | 1 | ### Shaper Form Starting at 2nd level, you have begun to develop your own style and quirks of spell shaping. Choose one of the Shaper Forms from later in this document. You choice will grant you features at this level, and also at 6th, 10th and 14th level. ### Grace Starting at 3rd level, your style of spellshaping is becoming more and more natural. You can reduce the Will cost of a shaped spell by an amount equal to your proficiency bonus. You can use this feature once and regain that use upon finishing a long rest. You gain additional uses of this feature as you gain levels, gaining an additional use at 7th (2), 13th (3) and 18th (4) levels. ### Ability Score Improvement When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. If your DM allows the use of feats, you may instead take a feat. \columnbreak ### Geometric Shaping Starting at 5th level, your spellshaping starts to become as natural as breathing. When you cast a shaped spell with a Will cost of 0 and no Spins, that spell deals an additional die of damage. This feature improves as you gain levels, causing affected spells to deal a further damage die at 11th (2 additional dice) and 17th (3 additional damage dice) levels. ### Journeyman Shaping Starting at 6th level, when shaping a spell, you have access to the following components: ##### Foundations | Foundation | Effect | | :---- | :----: | | Shining | radiant damage | | Decaying | necrotic damage | | Fortifying | grants temporary hit points | ##### Shapes | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :---- | ---: | | Arrow | d8 | Action | 120 ft, ranged | 0 | | Spear | d10 | Action | 25ft, melee | 1 | | Blast | d6 | Action | Self (5ft burst), melee | 1 | ##### Spins | Spin | Effect | Cost | | :--- | :--: | ---: | | Mist | 10ft radius sphere | 2 | | Swarm | Attacks an additional target in range. Can be applied multiple times. | 2 | | Barrage | Three 5ft radius spheres | 3 | | Spray | 25 ft cone | 2 | | Chain | requires a Strength saving throw | 1 | | Restraining | target makes a Strength saving throw or is Restrained until the end of your next turn | 2 | ### Willspring Starting at 9th level, spellshaping starts to become easier and easier. When you finish a short rest, you can regain an amount of Will equal to your Spellshaper level. You can use this feature once and regain that use on finishing a long rest. \pagebreakNum ### Advanced Shaping Starting at 15th level, when shaping a spell, you have access to the following components: ##### Foundations | Foundation | Effect | | :---- | :----: | | Arcane | force damage | | Restoring | restores hit points | ##### Shapes | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :---- | ---: | | Needle | d8 | Bonus | 90 ft, ranged | 4 | | Ray | d10 | Action | 60ft line, ranged | 2 | | Burst | d6 | Action | Self(15 ft cone), melee | 1 | ##### Spins | Spin | Effect | Cost | | :--- | :--: | ---: | | Torrent | 60 ft cone | 5 | | Powerful | increase Shapes die by one size. Can be applied multiple times, up to a d12 | 1 | | Quick | can be cast as a bonus action | 3 | | Whisper | requires a Wisdom saving throw | 1 | | Paralyzing | target makes a Constitution saving throw or is Paralyzed until the end of your next turn | 2 | ### Rote Starting at 20th level, even the greatest feats of spellshaping come as naturally to you as breathing. You reduce the Will cost of any shaped spell you cast by 3. ## Shaping Forms Spell Shapers inevitably fall into patterns and forms in their practice. These patterns cause them to specialize in particular elements of spellcasting. Each Spellshaper is unique, as is their art, but they can be loosely based on particular Forms. ### Duelist Duelists are Spallshapers that practice casting as a one-on-one fighting style. They excel at defeating a single opponent with powerful and precise strikes. #### Spell Dueling You have honed your casting in single combat. When you damage a creature with a shaped spell that targets only that creature, you add your Intelligence modifier to that damage. \columnbreak #### Foundational Form You learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Edge | d8 | Action | 15 ft, melee | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Disrupting | a target that takes damage from this spell has disadvantage on it's next attack roll before the end of your next turn | 1 | #### Deflection Starting at 6th level, your reflexes allow you to Spellshape defensively. When you are hit by an attack, you can use your reaction to spend a number of Will up to your proficiency bonus. Increase your AC by 2 for each point of will spent against the triggering attack. #### Momentum Starting at 10th level, you gain a rhythm in combat that fuels your Spellshaping. When you reduce a creature to 0 hit points with a shaped spell, you can use your reaction to regain an amount of Will equal to your proficiency bonus. You can use this feature a number of times up to your proficiency bonus and regain those uses on finishing a long rest. #### Dueling Master Starting at 14th level, you learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :---- | ---: | | Strike | d12 | Action | 15 ft, melee | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Precise | the spell attack is made with advantage and scores a critical hit on a 19 or 20. Can only be applied if the spell targets one creature. | 2 | \pagebreakNum ### Bombradier Bombradiers revel in great acts of spellshaping to obliterate swathes of foes. They excel at dealing with massed crowds of foes with overwhelming force. #### Bombastic Display Adrenaline fuels your spellshaping while battling multiple enemies. When a shaped spell you cast deals damage to more than one creature, increase that damage by 1 for each creature. This damage is increased by an additional 1 for each Spin on the triggering spell. #### Foundational Form You learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Fissure | d6 | Action | 20ft line, originating within 60ft, ranged | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Erupting | If a target would not take damage, they instead take damage equal to your proficiency bonus | 1 | #### Overwhelm Starting at 6th level, you can throw enough weight behind a spell to overcome even the most stalwart defense. When you cast a shaped spell and miss with an attack roll, or a target succeeds on their saving throw, you can spend Will to increase that attack roll or lower the targets saving throw result. You increase the attack roll or reduce the saving throw result by 1 for each point of Will expended. #### Reverberation Starting at 10th level, your bombastic displays fill you with adrenaline. When you deal damage to 3 or more creatures with a shaped spell you can use your reaction to regain an amount of Will equal to your proficiency bonus. You can use this feature a number of times up to your proficiency bonus and regain those uses on finishing a long rest. #### Master Bomber Starting at 14th level, you learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Bombard | d8 | Action | 10ft radius sphere, originating within 60ft. | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Devastating | when rolling damage for this spell, you may reroll one die and take the higher result. Can be applied multiple times. | 1 | \columnbreak ### Architect Architects are Spellshapers who use their capacity for Shaping to build stability into their spells, taming the wild weave into geometric perfection. #### Constance Your spells are mathematically and visually beautiful and well structured, if not as bombastic as many of your peers. When you cast a shaped spell, you forgo rolling damage to instead treat each die as though it had rolled a number equal to your proficiency bonus. When a Shaped spell you cast requires a saving throw, increase the DC of that saving throw by 1. This bonus increases by 1 at 11th level (+2 total) and again at 17th level (+3 total) #### Foundational Form You learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Mandala | d4 | Action | 15ft cube originating within 60 feet, ranged | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Discerning | You can choose whether a target in the spell's area is affected or not. | 1 | | Grasping | A target must make a Strength saving throw or be Grappled until the end of your next turn. | 1 | | Enduring | Can only be applied to spells which affect an area. The area persist for an additional turn. Targets who enter the area for the first time on their turn, or end their turn in the area, are subject to the spells effect. Can be applied multiple times. | 2 | #### Buttress Starting at 6th level, your proficiency with building spell structures allows you to adapt to your needs. When you cast a shaped spell that targets an area, you can increase the affected area by spending Will. Increase the affected area by a 5ft cube for each point of Will expended. #### Ideate Starting at 10th level, careful planning and calculated risks fuel your spell shaping. You can use an action to brainstorm, regaining an amount of Will equal to your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus and regain those uses on finishing a long rest. \pagebreak #### Master Architect Starting at 14th level, you learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Tetrahedron | d6 | Action | 25ft cube, originating within 90 feet. | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Alluring | A target must make a Charisma saving throw or be Stunned until the end of your next turn. | 1 | | Resplendent | This spell deals an additional 1 damage per damage die. Can be applied multiple times. | 2 | ### Hexer Hexers are Spellshapers who are oriented around disrupting and debilitating their enemies, turning their magic into an instrument of torture rather than devastation. #### Cruel Streak Your magic cannot help but harm and hinder. When you deal damage to a creature with a shaped spell, that creature reduces the next attack roll it makes by your proficiency bonus. #### Foundational Form You learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Jinx | d6 | Action | 60 feet, requires a Wisdom saving throw | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Nauseating | A target must make a Constitution saving throw or become Poisoned until the end of your next turn. | 1 | | Weakening | An affected target deals half damage with the next attack it makes. | 2 | | Plaguing | Can only be applied to spells which apply a condition or effect. A target under a condition or effect from this spell must repeat the saving throw at the end it's turn, only ending the condition or effect on a success. | 2 | #### Siphon Starting at 6th level, you have learned to harness the energy you draw from your foes. When you apply a creature fails a saving throw against a shaped spell you cast you can use your reaction to regain a number of hit points equal to the Will cost of that spell. You can spend additional Will as part of this reaction, regaining 3 additional hit points for each point of Will expended. \columnbreak #### Assurance Starting at 10th level, watching a foe you have weakened topple brings you not just satisfaction, but a surety of victory. When a creature suffering a condition you applied to them with a shaped spell is reduced to 0 hit points, you can regain an amount of Will equal to your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus and regain those uses on finishing a long rest. #### Master Hexer Starting at 14th level, you learn the following components for your spellshaping. ##### Shape | Shape | Die | Action | Range | Cost | | :--- | :---: | :---: | :----: | ---: | | Scourge | d10 | Action | 120ft, requires a Strength saving throw. | 0 | ##### Spin | Spin | Effect | Cost | | :--- | :--: | ---: | | Crippling | A target must make a Constitution saving throw or gain a level of Exhaustion. | 1 | | Fetish | This spell ignores range and line of sight requirements on a target under a condition applied by a shaped spell you cast. | 2 |