Fighting Style Options
1st-level fighter feature, 2nd-level paladin feature, 2nd-level ranger feature
When you choose a fighting style, the following styles are added to your list of options at your GM's discretion.
Akimbo
You can engage in two-weapon fighting with any ranged weapon with the light property, and you don't need a free hand to load ammunition into a one-handed weapon.
Close-Quarter
You can use a weapon with the ammunition property as a melee weapon with the finesse property that deals 1d6 bludgeoning damage or 1d8 bludgeoning if it has the heavy property. You are proficient in its use.
Grounded
At the start of your turn, if you
aren't incapacitated, you can reduce
your speed to 0 until the start of your next turn. If you do, you can make one opportunity attack before the start of your next turn without using your reaction.
Mariner
You gain a swimming speed equal to your walking speed, and when you hit with a melee weapon attack while underwater, you gain a +2 bonus to the damage roll.
Simplicity
You have a +1 bonus to attack rolls made with simple weapons, and the damage die of simple weapons increases by one size for you. For example, 1d4 would become 1d6.
Mads Ahm, WotC