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___ ___ ## Fighting Style Options *1st-level fighter feature, 2nd-level paladin feature, 2nd-level ranger feature*
When you choose a fighting style, the following styles are added to your list of options at your GM's discretion. ##### Akimbo You can engage in two-weapon fighting with any ranged weapon with the light property, and you don't need a free hand to load ammunition into a one-handed weapon. ##### Close-Quarter You can use a weapon with the ammunition property as a melee weapon with the finesse property that deals 1d6 bludgeoning damage or 1d8 bludgeoning if it has the heavy property. You are proficient in its use.
##### Grounded At the start of your turn, if you
aren't incapacitated, you can reduce
your speed to 0 until the start of your next turn. If you do, you can make one opportunity attack before the start of your next turn without using your reaction. \columnbreak ##### Mariner You gain a swimming speed equal to your walking speed, and when you hit with a melee weapon attack while underwater, you gain a +2 bonus to the damage roll. ##### Simplicity You have a +1 bonus to attack rolls made with simple weapons, and the damage die of simple weapons increases by one size for you. For example, 1d4 would become 1d6.
Art Credit:
Mads Ahm, WotC