Woblin

by dot1121

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Woblin

Small, Neutral Evil


  • Armor Class 18 (unarmored defense)
  • Hit Points 22
  • Speed 35

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 10 (0) 8 (-1) 10 (0) 11 (0)

  • Saving Throws saving_throws
  • Skills Stealth +10
  • Damage Vulnerabilities Fire
  • Damage Immunities Acid, Poison
  • Senses darkvision 60ft, passive perception 9
  • Languages understands common and goblin but cannot speak
  • Challenge 2

Traits

Death Throes When the Woblin dies, it explodes, and each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.


Actions

Multiattack. The Woblin makes 2 attacks with it's bottle and one with its Belch.

Bottle. melee: +2 to hit, 5 feet, one target. Hit 1d6 Bludgeoning damage. On a roll of a natural 1 the bottle shatters making 15 feet of difficult terrain around the targeted creature dealing 1d4 for every 5 feet moved and it cannot make another attack with the bottle.

Acid Breath (Recharge 5–6). The Woblin exhales acid in a 10-­foot cone. Each creature in that line must make a DC 11 constitution saving throw, taking 15 (3d8) acid damage on a failed save, or half as much damage on a successful one. each creature that fails the saving throw is also poisoned.



Ablin

Small, Neutral Evil


  • Armor Class 11 (16 with Mage Armor)
  • Hit Points 22
  • Speed Fly 60

STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 10 (0) 10 (0) 12 (Mod) 20 (+5)

  • Saving Throws Charisma, Constitution
  • Skills Stealth +10, Arcana +14
  • Senses darkvision 60ft, passive perception 9
  • Languages understands common and goblin but cannot speak
  • Challenge 4

Traits

Innate Spellcasting

At will- Firebolt, Mold Earth, Poison Spray, Shocking Grasp, Misty Step

3 per day- Burning Hands, Magic Missile, Tasha's Caustic Brew, Mage Armor

2 per day- Pyrotechnics, Web

1 per day- Fireball

Actions

quarterstaff. melee: +2 to hit, 5 feet, one target. Hit 1d6 Bludgeoning damage.

 

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