Woblin
Small, Neutral Evil
- Armor Class 18 (unarmored defense)
- Hit Points 22
- Speed 35
STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 10 (0) 8 (-1) 10 (0) 11 (0)
- Saving Throws saving_throws
- Skills Stealth +10
- Damage Vulnerabilities Fire
- Damage Immunities Acid, Poison
- Senses darkvision 60ft, passive perception 9
- Languages understands common and goblin but cannot speak
- Challenge 2
Traits
Death Throes When the Woblin dies, it explodes, and each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack. The Woblin makes 2 attacks with it's bottle and one with its Belch.
Bottle. melee: +2 to hit, 5 feet, one target. Hit 1d6 Bludgeoning damage. On a roll of a natural 1 the bottle shatters making 15 feet of difficult terrain around the targeted creature dealing 1d4 for every 5 feet moved and it cannot make another attack with the bottle.
Acid Breath (Recharge 5–6). The Woblin exhales acid in a 10-foot cone. Each creature in that line must make a DC 11 constitution saving throw, taking 15 (3d8) acid damage on a failed save, or half as much damage on a successful one. each creature that fails the saving throw is also poisoned.
Ablin
Small, Neutral Evil
- Armor Class 11 (16 with Mage Armor)
- Hit Points 22
- Speed Fly 60
STR DEX CON INT WIS CHA 12 (+1) 20 (+5) 10 (0) 10 (0) 12 (Mod) 20 (+5)
- Saving Throws Charisma, Constitution
- Skills Stealth +10, Arcana +14
- Senses darkvision 60ft, passive perception 9
- Languages understands common and goblin but cannot speak
- Challenge 4
Traits
Innate Spellcasting
At will- Firebolt, Mold Earth, Poison Spray, Shocking Grasp, Misty Step
3 per day- Burning Hands, Magic Missile, Tasha's Caustic Brew, Mage Armor
2 per day- Pyrotechnics, Web
1 per day- Fireball
Actions
quarterstaff. melee: +2 to hit, 5 feet, one target. Hit 1d6 Bludgeoning damage.