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___ ___ > ## Woblin >*Small, Neutral Evil* > ___ > - **Armor Class** 18 (unarmored defense) > - **Hit Points** 22 > - **Speed** 35 >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|20 (+5)|10 (0)|8 (-1)|10 (0)|11 (0)| >___ > - **Saving Throws** saving_throws > - **Skills** Stealth +10 > - **Damage Vulnerabilities** Fire > - **Damage Immunities** Acid, Poison > - **Senses** darkvision 60ft, passive perception 9 > - **Languages** understands common and goblin but cannot speak > - **Challenge** 2 >___ >### Traits > ***Death Throes*** When the Woblin dies, it explodes, and each creature within 20 feet of it must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. >___ > ### Actions > ***Multiattack.*** The Woblin makes 2 attacks with it's bottle and one with its Belch. > > ***Bottle.*** *melee:* +2 to hit, 5 feet, one target. *Hit* 1d6 Bludgeoning damage. On a roll of a natural 1 the bottle shatters making 15 feet of difficult terrain around the targeted creature dealing 1d4 for every 5 feet moved and it cannot make another attack with the bottle. > > ***Acid Breath (Recharge 5–6).*** The Woblin exhales acid in a 10-foot cone. Each creature in that line must make a DC 11 constitution saving throw, taking 15 (3d8) acid damage on a failed save, or half as much damage on a successful one. each creature that fails the saving throw is also poisoned. > ___ ___ > ## Ablin >*Small, Neutral Evil* > ___ > - **Armor Class** 11 (16 with Mage Armor) > - **Hit Points** 22 > - **Speed** Fly 60 >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|20 (+5)|10 (0)|10 (0)|12 (Mod)|20 (+5)| >___ > - **Saving Throws** Charisma, Constitution > - **Skills** Stealth +10, Arcana +14 > - **Senses** darkvision 60ft, passive perception 9 > - **Languages** understands common and goblin but cannot speak > - **Challenge** 4 > ___ > ### Traits > ***Innate Spellcasting*** > > *At will*- Firebolt, Mold Earth, Poison Spray, Shocking Grasp, Misty Step > > *3 per day*- Burning Hands, Magic Missile, Tasha's Caustic Brew, Mage Armor > > *2 per day*- Pyrotechnics, Web > > *1 per day*- Fireball > ### Actions > ***quarterstaff.*** *melee:* +2 to hit, 5 feet, one target. *Hit* 1d6 Bludgeoning damage.