Gargoyles
Gargoyles are often mistaken for mere stone sculptures, perched atop ancient buildings and cathedrals. Their origin is shrouded in mystery; some legends assert that they were created by ancient magicians to protect sacred sites, while others believe they are the petrified remnants of a long-forgotten race cursed by deities. When dormant, they closely resemble intricately carved statues of grotesque creatures – a blend of various animals and sometimes humanoid features. Their stone-like exterior, however, is merely a façade. Once animated, their eyes glow with an eerie luminescence, revealing the sentient being within.
Tier 2
Small Gargoyle
Small, Construct
Tier 2, Challenge Points 1, XP: 2
Attributes
AC 16 AP 3 HP 6 Posture 8
- Damage Immunities Brain, Bleed, Poison, Psychic
- Damage Resistances: Fire, Slash
- Damage Weakness Acid, Strike
- Passive Insight/ Perception 14
- Sense Dark Vision
- Language None
Movement
Base/ Fly 30 Climb/ Swim 20 Dash 40 Stats + Skills
STR -2 DEX +5 INT -2 WIS +4 CHA -2
- LU +0: Luck Points: 0; Critical Fail: 1
Abilities
Assassin Once per round, when you hit a Surprised creature, you can deal extra 2d6 damage.
Stone Camouflage While motionless, you appear to be a statue. A creature can make 1 Investigation Check (DC 15) to see through the camouflage.
Stone Endurance You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned
Actions (1)
- Stone Claw Hit +5, Dmg 1d6 slash/ strike
- Bloody Hit: If you deal damage to the HP of a creature, it starts Bleeding (1d4).
Bonus Action
- Quick Hide You can Hide as a Bonus Action.
Profane Hex Gargoyle
Medium, Construct
Tier 2, Challenge Points 4, XP: 8
Attributes
AC 16 AP 3 HP 31 Posture 21 Mana 4
- Damage Immunities Brain, Bleed, Poison, Psychic
- Damage Resistances: Fire, Slash
- Damage Weakness Acid, Strike
- Passive Insight/ Perception 15
- Sense Dark Vision
- Language None
Movement
Base/ Fly 30 Climb/ Swim 20 Dash 40 Stats + Skills
STR -1 DEX +5 INT -2 WIS +5 CHA -2
- LU +0: Luck Points: 0; Critical Fail: 1
Abilities
Stone Camouflage While motionless, you appear to be a statue. A creature can make 1 Investigation Check (DC 15) to see through the camouflage.
Stone Endurance You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned
Spell Skill Spell Hit: +5, Spell DC (13)
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Death Whisper, Quick Friendship, Telepathy
- Level 1 (1 Mana): Dark Pulse, Darkness, Fake Pressure, Hypnotize, Putrid Flesh
Bonus Action
Cast Spell You can cast the following spells:
At Will: Hex
Quick Hide You can Hide as a Bonus Action.
Stone Gargoyle
Large, Construct
Tier 2, Challenge Points 12, XP: 24
Attributes
AC 16 AP 5 HP 103 Posture 53
- Damage Immunities Brain, Bleed, Poison, Psychic
- Damage Resistances: Fire, Slash, Thrust
- Damage Weakness Acid, Strike
- Passive Insight/ Perception 15
- Sense Dark Vision
- Language None
Movement
Base/ Fly 30 Climb/ Swim 20 Dash 40 Stats + Skills
STR +7 DEX -2 INT -1 WIS +5 CHA -2
- LU +0: Luck Points: 0; Critical Fail: 1
Villain Action
- Gargoyle Presence At the start of each round, you can make 1 Small Gargoyle appear on the battlefield.
Abilities
Stone Camouflage While motionless, you appear to be a statue. A creature can make 1 Investigation Check (DC 15) to see through the camouflage.
Stone Endurance You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned
Spell Skill Spell Hit: +7, Spell DC (15)
Tough Posture You don't trigger Attacks of Opportunity when your Posture is reduced to 0.
Actions (3)
Stone Claw Hit +7, Dmg 1d12 slash
Bloody Hit: If you deal damage to the HP of a creature, it starts Bleeding (1d4).
Tail Hit +7, Dmg 1d12 strike
Knocker: On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage.
Long Reach: The reach of this Attack is 10 feet.
Bonus Action
Cast Spell You can cast the following spells:
At Will: Hex