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### Ogres Ogres are the colossus beings that stand tall between 15 to 18 feet, casting an imposing shadow over the lands they roam. These hulking brutes, with thick-set bodies, broad shoulders, and powerful limbs, are believed to be distant kin to the ancient race of giants. Their skin varies from earthen tones to murky greens, often mottled with warts, scars, and patches of coarse, wiry hair. Their faces are dominated by a pronounced brow, glaring eyes that glow in dim light, and a wide mouth lined with yellowed, jagged teeth. Despite their often brutish and unkempt appearance, one would be remiss to judge them solely on aesthetics. \pagebreak ### Tier 2
___ ___ > ## Ogre >*Enormous, Colossus* > >*Tier 2, Challenge Point 8, XP: 16* > > ### Attributes >|**AC** 11 |**AP** 3| >|:-|:-| > |**HP** 88 | **Posture** 37 | > - **Passive Insight/ Perception** 7 > - **Language** Jotun > ### Movement >|**Base** 30 | **Climb/Swim** 25| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +9 |**DEX** -3 |**INT** -2 |**WIS** -3 | **CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 17), or be pushed 10 feet away and become Stunned and Knocked Prone. > > >\columnbreak > > - **Colossus Climb** A Medium or smaller creature can attempt to climb onto you. When it does, it must succeed on an Athletics Save (DC 17) or fall. A creature with a Climbing Speed as their Base speed automatically succeeds this Save. > - If you hit an Attack against a creature that is climbing you, that creature must also repeat the Save. A creature that climbs 20 feet can reach your neck. > - If a creature deals slash or thrust damage with a Melee Attack against your neck, you become weak to that Attacks damage. > ### Actions (2) > > - **Great Club** *Hit* +9, *Dmg* 1d12 strike > - *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to this damage roll. You do not get to add a third 1d12. > > - *Favorite Weapon Effect:* You ignore all AP > - **Belly Crush** *Hit* +9, *Dmg* 2d8 strike > - *Prone:* You become Knocked Prone after this Attack. You cannot use this Attack while Knocked Prone. > - *Fat Prison:* On a hit, a Large or smaller creature then shares the same space as you, and it becomes Knocked Prone, Contained and Immobilized while you are above it. > - That creature can use 1 Action to make 1 Athletics Save (DC 17), moving away from your space. \pagebreak ___ ___ > ## Two-Headed Ogre >*Enormous, Colossus* > >*Tier 2, Challenge Point 16, XP: 32* > > ### Attributes >|**AC** 11 |**AP** 3| >|:-|:-| > |**HP** 168 | **Posture** 77 | > - **Passive Insight/ Perception** 11 > - **Language** Jotun > ### Movement >|**Base** 30 | **Climb/Swim** 25| **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +9 |**DEX** -3 |**INT** -2 |**WIS** -3 | **CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Double Heads** You gain advantage on all your Perception Checks, and you also have 2 Reactions, but cannot use all of them at once. > - You also gain advantage on all Saves that would make you become Blinded, Deafened, Surprised, Confused, Scared, or Enchanted. > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 17), or be pushed 10 feet away and become Stunned and Knocked Prone. > > >\columnbreak > > > - **Colossus Climb** A Medium or smaller creature can attempt to climb onto you. When it does, it must succeed on an Athletics Save (DC 17) or fall. A creature with a Climbing Speed as their Base speed automatically succeeds this Save. > - If you hit an Attack against a creature that is climbing you, that creature must also repeat the Save. A creature that climbs 20 feet can reach your neck. > - If a creature deals slash or thrust damage with a Melee Attack against your neck, you become weak to that Attacks damage. > ### Actions (2) > > - **Belly Crush** *Hit* +9, *Dmg* 2d8 strike > - *Prone:* You become Knocked Prone after this Attack. You cannot use this Attack while Knocked Prone. > - *Fat Prison:* On a hit, a Large or smaller creature then shares the same space as you, and it becomes Knocked Prone, Contained and Immobilized while you are above it. > - That creature can use 1 Action to make 1 Athletics Save (DC 17), moving away from your space. > - **Great Club** *Hit* +9, *Dmg* 1d12 strike > * *Great Weapon:* If you roll a 1, 2 or 3 on the damage roll, you can add a second 1d12 to this damage roll. You do not get to add a third 1d12. >* *Favorite Weapon Effect:* You ignore all AP > > ### Reactions (2) > - **Territorial** If a creature within 5 feet of you moves without Disengaging first, you can make 1 Attack of Opportunity against that creature.