Hill Giants
Hill Giants are titanic behemoths that roam the vast expanse of hills and mountainsides, standing as a testament to raw, brutal power in the natural world. Towering over forests and settlements alike, these creatures can reach staggering heights that often surpass even the tallest of trees, making them an imposing presence in any landscape. Their skin, thick and rugged, often carries the hue of the rocky terrains they inhabit, giving them a degree of camouflage that belies their immense size. Every step they take sends tremors across the land, a chilling precursor to their devastating approach.
Perhaps the most horrifying aspect of these creatures, however, is their insatiable appetite. To a Hill Giant, humans and many other races are nothing more than morsels, easily consumed in a single bite. Villages speak of times when Hill Giants have descended from their lofty domains to snatch unsuspecting villagers, eating them like mere grapes. This terrifying habit has given rise to numerous legends, where brave warriors and cunning mages attempt to fend off or outsmart these gargantuan predators. Many a tale is shared by firelight, detailing the eerie silence that falls over a region when a Hill Giant is near, broken only by the gruesome sounds of its feasting.
Despite their overwhelming might, Hill Giants are not particularly cunning or strategic. Instead, they rely on their sheer size and strength to terrorize and dominate. Their simplistic, often primal mindset means that while they might be easily fooled by a clever plan, confronting one directly is an endeavor reserved for the bravest or most foolhardy of adventurers. Those who do must prepare not just for the Giant's brute force, but also for the paralyzing fear that comes with facing such an overwhelmingly immense foe.
Tier 4
Hill Giant
Gigantic, Colossus
Tier 4, Challenge Point 40, XP: 160
Attributes
AC 6 AP 3 HP 413 Posture 206
- Passive Insight/ Perception 16
- Language Jotun
Movement
Base 60 Climb/ Swim 60 Dash 120 Stats + Skills
STR +13 DEX -2 INT -1 WIS +6 CHA -1
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
- Heavy Impact When you hit an Attack against a Large or smaller creature, that creature must then succeed on an Athletics Save (DC 21), or be pushed 10 feet away and become Stunned and Knocked Prone.
- Colossus Climb A Large or smaller creature can attempt to climb onto you. When it does, it must succeed on an Athletics Save (DC 21) or fall.
- A creature with a Climbing Speed as their Base speed automatically succeeds this Save. If you hit an Attack against a creature that is climbing you, that creature must also repeat the Save. A creature that climbs 40 feet can reach your neck.
- If a creature deals slash or thrust damage with a Melee Attack against your neck, you become weak to that Attacks damage.
- Giga Charge If you Dash, you can pass through the space of any Large or smaller size creature, without provoking Attacks of Opportunity. Those creatures must then succeed on an Agility Save (DC 21), or take 3d12 strike damage and become Knocked Prone.
Actions (2)
- Tree Strike Hit +13, Dmg 4d12 strike
- Long Reach: Your reach is 15 feet
- Favorite Weapon: You ignore all AP and deal extra 1d12 damage against Posture.
- Throw Rock Choose 1 point within 60 feet of you. All creatures within 20 feet of that point must succeed on an Agility Save (DC 21), or take 4d10 strike damage.