My Documents
Become a Patron!
# Patternist ### Sorcerer Subclass ## Patternist Spells |Level|Spells||Notes| |:-|:-|:-|:-| |1|[Zephyr Strike](https://www.dndbeyond.com/spells/zephyr-strike)|[Shield](https://www.dndbeyond.com/spells/shield)|I flavor Shield as a kind of momentary teleportation/phase-out| |2|[Levitate](https://www.dndbeyond.com/spells/levitate)|[Alter Self ](https://www.dndbeyond.com/spells/alter-self)|Alter Self is an iconic Patternist ability| |3|[Haste](https://www.dndbeyond.com/spells/haste)|[Blink](https://www.dndbeyond.com/spells/blink)|Blink is also very flavorful for Patternist magic| |4|[Stone Shape](https://www.dndbeyond.com/spells/stone-shape)|[Banishment](https://www.dndbeyond.com/spells/banishment)|| |5|[Telekinesis](https://www.dndbeyond.com/spells/telekinesis)|[Wall of Force](https://www.dndbeyond.com/spells/wall-of-force)|Maybe Telekinesis is a stretch to the lore?| ## Level 1 ## Pattern Sight *Overpowered? Should it cost a Sorcerer point? Using up your Reaction is supposed to make it more costly* You look into the pattern and can discern the future movement of one opponent. Before you attack or cast a spell you can use your reaction to grant advantage to your attack roll, or disadvantage to an enemy on a saving throw caused by the attack or spell. Alternatively, when an enemy attacks you or you must make a DEX saving throw, you can use your reaction to grant disadvantage to the attack, or grant advantage to yourself on the DEX saving throw. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. ## Level 6 ### Extra Attack *From bladesinger, but with a cost. Does it need the cost?* You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use a sorcery point, you can cast one of your cantrips in place of one of those attacks. ## Level 14 ### Way of the Pattern *Reflavored Trance of Order. I would happily take other ability ideas!* As a bonus action, you can align your consciousness to the Pattern, for 1 minute. For the duration, attack rolls against you can’t benefit from advantage, and whenever you make an attack roll, an ability check, or a saving throw, you can treat a roll of 9 or lower on the d20 as a 10. Once you use this bonus action, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again. ## Level 18 ### Step Into the Pattern *Reflavored Clockwork Calvacade. I would happily take other ability ideas!* You and your allies step through into Pattern, pulling forward a preferential reality. As an action and any creatures you choose in 30-foot cube originating from you gain the following effects: • Up to 100 hit points are restored, divided as you choose among any number of creatures of your choice in the cube. • Any damaged objects entirely in the cube are repaired instantly. • Every spell of 6th level or lower ends on creatures and objects of your choice in the cube. Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.