Form V: Shien/Djem-So
Bonus Proficiencies
Shien/Djem So Form: 3rd level
You gain proficiency in heavy armor.
Form Basics
Shien/Djem So Form: 3rd level
You gain your choice of the Shien or Djem So lightsaber form, detailed in Chapter 6. If you already know the chosen form, you can instead choose another lightsaber form.
The Way of the Krayt Dragon
Shien/Djem So Form: 3rd Level
As a bonus action, you can take a offensive stance for one minute. While in this stance you gain a number of special reactions equal to your proficiency bonus that you can only use to cast the Saber Reflect force power. You can only take one reaction per turn. These special reactions refresh at the start of your next turn.
Additionally you may cast Saber Reflect against Melee attacks. If you reduce the damage to 0, you overcharge your reflect, dealing damage equal to the amount you rolled.
Finally, you gain a bonus to the damage reduced by Saber Reflect and Force Reflect by 1d4. This die increases as you level up, to 1d6 at level 5, 1d8 at level 8, 1d10 at level 10, and 1d12 at level 15.
You gain an additional use of this feature at level 7, and a third at level 15.
This effect ends early if you are incapacitated or die. Once you’ve used all uses of this feature, you can’t use it again until you finish a long rest.
Channel The Force
Shien/Djem So Form: 3rd level
You gain one of the following Channel the Force options. Choose Blade Barrier or Falling Avalanche.
Blade Barrier
When another creature damages you with a ranged attack, you can expend a use of your Channel the Force and use your reaction to attempt to deflect the attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Strength modifier + your guardian level.
If you reduce the damage to 0, you can immediately make a single ranged force attack against that creature as a part of the reaction dealing damage equal to the original attack's damage.
Falling Avalanche
On your turn, you can expend a use of your Channel the Force (no action required) and reduce your speed by half to gain advantage on the next ability check or attack roll you make using Strength before the end of your next turn. You can not use this feature if you have moved more than half your speed this turn.
Determination
Shien/Djem So Form: 7th level
You gain one of the following features. Choose Aggressive Negotiations or Reliable Vigor.
Aggressive Negotiations
You gain proficiency in Intimidation or Persuasion. Additionally, while you are wielding a weapon with which you are proficient, you can’t have disadvantage on Charisma (Intimidation) and Charisma (Persuasion) checks, and if the target would make a contested check, they can’t have advantage on it.
Reliable Vigor
If your total for a Strength check or saving throw is less than your guardian level, you can use your guardian level in place of the total. Additionally, you gain a bonus to all saving throws equal to your Strength modifier that only affect you and do not already include that modifier, rounded down.
Presence
Shien/Djem So Form: 15th level
You gain one of the following features. Choose Precise Reflection for Shien or Brutal Strikes for Djem So.
Precise Reflection
When you hit with an attack made by the saber reflect power, you can expend force points to deal additional damage to the target, which is the same type as the weapon’s damage. The additional damage is 1d8 for each point spent in this way. You can’t deal more additional damage than the amount shown in the Focused Strikes column of the guardian table.
Brutal Strikes
The Force flowing through you grants you incredible strength. When you roll a 1 or 2 on a Force-Empowered Strikes or Improved Force-Empowered Strikes damage die, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Additionally, when you spend force points to use your Force-Empowered Strikes feature, you gain temporary hit points equal to twice the number of points spent.
Master of Perseverance
Shien/Djem So Form: 20th level
Your might overwhelms even the most implacable of foes. Your Strength and Constitution scores increase by 2. Your maximum for these scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:
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You have resistance to kinetic, energy, and ion damage.
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Once per turn, when you hit with a melee weapon attack using Strength or hit a deflected attack using Saber Reflect, you can use eitheer your Force-Empowered Strikes feature or Precision Reflection feature at 1st-level without expending force points. You gain temporary hit points equal to the extra damage dealt.
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When a creature within 5 feet of you makes an attack roll against you, you can use your reaction to make a single weapon attack with advantage against that creature. If the attack hits, you impose disadvantage on the triggering attack roll.
This effect ends early if you are incapacitated or die. Once you’ve used this feature, you can’t use it again until you finish a long rest.