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## Path of the Bloodletter For a long time, barbarians and shamans considered blood a source of power. They naturally learned to fight with blood, but blood was also a source of wrath and madness. They go further, engulfed in blood, driving them into battle madness like terrifying monsters, exceeding the limits of their bodies at the cost of corrupting their minds. Warriors who fight in madness and blood stains are called Bloodletters, and they are feared and revered as the strongest warriors. They fall into the power of blood and are sometimes cursed with blood, a blessing and a curse from the gods of battle, blood and madness.
If you consume your HP at this features, these consumptions can't be reduced. Some features in this archetype require a saving throw. The save DC for these saving throws is calculated as follows: **Bloodletter save DC = 8 + your proficiency bonus + your Constitution modifier** ### Blood Lust Starting when you choose this path at 3rd level, you can go into a Blood Lust when you rage, you can strengthen your body through your own blood. If you do so, for the duration of your rage, you use your bonus action on your turn to consume HP equal to **your Constitution modifier**. You can add to your melee weapon damage rolls equal to the HP consumed at this turn. When your Blood Lust ends, you suffer one level of Bloody Curse. Bloody Curse is similar to Exhaustion, but with benefits as well. When you are in Blood Lust, you receive effects according to the Bloody Curse table below. ### Endless Thirst At 3rd level, the more blood you lose, the more you crave the blood of your enemies. If you are in Blood Lust and your current HP is less than half your maximum HP, you gain a +1 bonus to melee weapon attack rolls. If your current HP is less than 1/4 of your maximum HP, you gain an additional +1 bonus to melee weapon attack rolls.
\columnbreak ### Blood Burst At 6th level, you can make your own blood in the shape of a sword and shoot it. While in Blood Lust, as an action you consume **(your barbarian level)** of HP, creatures within 30 feet cone from you must make a Dexterity saving throw, creatures takes **(twice your barbarian level + your proficiency bonus + your Constitution modifier)** slashing damage on a failed save, or half as much damage on a successful one. If your weapon is magical, slashing damage also be magical. After using this ability, 1 stack of Bloody Curse is increased, and can't be used again until after a short or long rest. ### Bloodsucking Starting at level 10, you can absorb your opponent's life force and use it as your own. While in Blood Lust, as an action you choose a non-construct creature within 5 ft. The target must maek a Constitution saving throw, creatures takes **(4d8 + your Constitution modifier)** necrotic damage on a failed save, or half as much damage on a successful one. You gain temporary HP lasting 1 minute equal to the damage dealt. After using this ability, 1 stack of Bloody Curse is increased, and can't be used again until after a short or long rest. ### Accelerated Flow At level 10, you can instantly accelerate your own blood flow to create incredible power. If you fail a Strength, Dexterity, Constitution skills or saving throws, you can reroll d20 by consuming **(your barbarian level)** HP as a reaction. This ability can be used equal to the your proficiency bonus, and regain after a long rest. ### Blood Devil Starting at level 14, you can master blood handling to the extreme, creating wings made of blood. As an bonus action while in Blood Lust, you consume **(your barbarian level x 2)** HP to create Blood Wings, gaining a flying speed equal to your current speed. These wings last until the end of Blood Lust. \pagebreak
## Bloody Curse | Level | Effect | |:---:|:---:| | 1 | Slight redness of the eyes and skin | | 2 | Disadvantage on Intelligence and Wisdom checks (except Perception), but advantage on Perception check. | | 3 | AC -3 , but walking speed incerease 10ft | | 4 | Disadvantage on Intelligence and Wisdom saving throws, but advantage on Constitution saving throws. | | 5 | Roll 1d6 at the start of your turn. If roll is 1, you moves to the nearest ally that can attack and isn't unconscious, and a melee attack once as an attack action. If you can't attack, you can't take action this turn. In addition, you add your proficiency bonus to your melee damage rolls. | | 6 | Same as 5 level, but roll 1d2 instead of 1d6. The rest of the effects are the same, additionally if you deal damage with a melee weapon attack once per turn, you regain HP equal to your proficiency bonus. | A creature suffers the effect of its current level of exhaustion as well as all lower levels. After a short or long rest, you can reduce Bloody Curse by 1. (Your choice)
\columnbreak > ## Art Credit > * Dragon SLayer - Chen Bo > * https://www.reddit.com/r/UnearthedArcana/comments/ sdijne/barbarian_subclass_path_of_blood_become_more/